/* -*-c++-*- * testGameActorLibrary - testplayer (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2005-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * Matthew W. Campbell */ #ifndef DELTA_TESTPLAYER #define DELTA_TESTPLAYER #include #include #include #include #include #include "export.h" //namespace dtCore //{ // class Isector; //} class DT_EXAMPLE_EXPORT TestPlayer : public dtGame::GameActor { public: TestPlayer(dtGame::GameActorProxy& proxy); void SetModel(const std::string &fileName); std::string GetModel() const { return mModelFile; } void SetVelocity(float velocity); float GetVelocity() const; void SetTurnRate(float rate); float GetTurnRate() const; virtual void OnTickLocal(const dtGame::TickMessage& tickMessage); virtual void OnTickRemote(const dtGame::TickMessage& tickMessage); void HandleTick(double deltaSimTime, bool forceGroundClamp=false); protected: virtual ~TestPlayer(); private: float mVelocity,mTurnRate; std::string mModelFile; dtCore::ObserverPtr mIsector; }; class DT_EXAMPLE_EXPORT TestPlayerProxy : public dtGame::GameActorProxy { public: TestPlayerProxy(); virtual void BuildPropertyMap(); virtual void BuildInvokables(); protected: virtual ~TestPlayerProxy(); virtual void CreateActor(); virtual void OnEnteredWorld(); private: bool mEnteredBefore; }; #endif