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lib-game-delta3d-sdk-examples-testGameActorLibrary-testplayer.h / h



  /* -*-c++-*-
  * testGameActorLibrary - testplayer (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2005-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  *
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * Matthew W. Campbell
  */
  ifndef DELTA_TESTPLAYER
  define DELTA_TESTPLAYER
  
  include <osg/Vec3>
  include <string>
  include <dtGame/gameactor.h>
  include <dtCore/observerptr.h>
  include <dtCore/isector.h>
  include <export.h>
  
  //namespace dtCore
  //{
  //   class Isector;
  //}
  
  class DT_EXAMPLE_EXPORT TestPlayer : public dtGame::GameActor
  {
     public:
  
        TestPlayer(dtGame::GameActorProxy& proxy);
  
        void SetModel(const std::string &fileName);
        std::string GetModel() const { return mModelFile; }
  
        void SetVelocity(float velocity);
        float GetVelocity() const;
  
        void SetTurnRate(float rate);
        float GetTurnRate() const;
  
        virtual void OnTickLocal(const dtGame::TickMessage& tickMessage);
        virtual void OnTickRemote(const dtGame::TickMessage& tickMessage);
  
        void HandleTick(double deltaSimTime, bool forceGroundClamp=false);
  
     protected:
        virtual ~TestPlayer();
  
     private:
        float mVelocity,mTurnRate;
        std::string mModelFile;
        dtCore::ObserverPtr<dtCore::Isector> mIsector;
  };
  
  class DT_EXAMPLE_EXPORT TestPlayerProxy : public dtGame::GameActorProxy
  {
     public:
        TestPlayerProxy();
  
        virtual void BuildPropertyMap();
        virtual void BuildInvokables();
  
     protected:
        virtual ~TestPlayerProxy();
        virtual void CreateActor();
        virtual void OnEnteredWorld();
  
     private:
        bool mEnteredBefore;
  
  };
  
  endif
  


(C) Æliens 04/09/2009

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