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lib-game-delta3d-sdk-examples-testLights-testlights.h / h



  /* -*-c++-*-
  * testLights - testlights (.h & .cpp) - Using 'The MIT License'
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  ifndef DELTA_TESTLIGHTS
  define DELTA_TESTLIGHTS
  
  include <dtCore/object.h>
  include <dtCore/orbitmotionmodel.h>
  include <dtCore/infinitelight.h>
  include <dtCore/positionallight.h>
  include <dtCore/spotlight.h>
  include <dtABC/application.h>
  include <dtABC/labelactor.h>
  
  class TestLightsApp : public dtABC::Application
  {
     DECLARE_MANAGEMENT_LAYER( TestLightsApp )
  
  public:
  
     TestLightsApp( const std::string& configFilename = "config.xml" );
  
  protected:
  
     virtual ~TestLightsApp() {}
  
  public:
  
     void Config();
  
     bool KeyPressed(const dtCore::Keyboard* keyboard, int key);
  
     void PreFrame( const double deltaFrameTime );
  
  private:
     void CreateHelpLabel();
     std::string CreateHelpLabelText();
  
     //static values between 0-360 used to calculate new colors + positions
     static float countOne;
     static float countTwo;
     static float countThree;
  
     dtCore::RefPtr<dtCore::Object> mWarehouse;
     dtCore::RefPtr<dtCore::Object> mSphere;
  
     dtCore::RefPtr<dtCore::SpotLight> mGlobalSpot;
     dtCore::RefPtr<dtCore::PositionalLight> mPositional;
     dtCore::RefPtr<dtCore::InfiniteLight> mGlobalInfinite;
  
     dtCore::RefPtr<dtCore::OrbitMotionModel> mOmm;
  
     dtCore::RefPtr<dtABC::LabelActor> mLabel;
  };
  
  endif // DELTA_TESTLIGHTS
  


(C) Æliens 04/09/2009

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