/* -*-c++-*- * testNetwork - mynetwork (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, MOVES Institute * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MYNETWORK_INCLUDE #define MYNETWORK_INCLUDE #include #include #include #include /** Deriving from NetMgr will allow use to overwrite some virtual methods. * We'll use these methods for controlling our network connections. */ class MyNetwork : public dtNet::NetMgr { public: MyNetwork(dtCore::Scene* scene); virtual ~MyNetwork() {} virtual void OnReceive(GNE::Connection& conn); virtual void OnExit(GNE::Connection& conn); virtual void OnDisconnect(GNE::Connection& conn); void PreFrame(const double deltaFrameTime); private: dtCore::RefPtr< dtCore::Scene > mScene; std::queue< dtCore::RefPtr > mObjectsToAdd; std::queue< std::string > mIDsToRemove; ///a map of player ID strings and their corresponding Object typedef std::map > StringObjectMap; StringObjectMap mOtherPlayerMap; void MakePlayer(const std::string& ownerID); GNE::Mutex mMutex; }; #endif // _DEBUG