topical media & game development
lib-game-delta3d-sdk-examples-testNetwork-mynetwork.h / h
/* -*-c++-*-
* testNetwork - mynetwork (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, MOVES Institute
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
ifndef MYNETWORK_INCLUDE
define MYNETWORK_INCLUDE
include <dtNet/netmgr.h>
include <dtCore/refptr.h>
include <dtCore/object.h>
include <dtCore/scene.h>
Deriving from NetMgr will allow use to overwrite some virtual methods.
We'll use these methods for controlling our network connections.
class MyNetwork : public dtNet::NetMgr
{
public:
MyNetwork(dtCore::Scene* scene);
virtual ~MyNetwork() {}
virtual void OnReceive(GNE::Connection& conn);
virtual void OnExit(GNE::Connection& conn);
virtual void OnDisconnect(GNE::Connection& conn);
void PreFrame(const double deltaFrameTime);
private:
dtCore::RefPtr< dtCore::Scene > mScene;
std::queue< dtCore::RefPtr<dtCore::Object> > mObjectsToAdd;
std::queue< std::string > mIDsToRemove;
a map of player ID strings and their corresponding Object
typedef std::map
<std::string, dtCore::RefPtr
<dtCore::Object> > StringObjectMap;
StringObjectMap mOtherPlayerMap;
void MakePlayer(const std::string& ownerID);
GNE::Mutex mMutex;
};
endif // _DEBUG
(C) Æliens
04/09/2009
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