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lib-game-delta3d-sdk-examples-testNetwork-packets.h / h



  /* -*-c++-*-
  * testNetwork - packets (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, MOVES Institute
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  ifndef PACKETS_INCLUDED
  define PACKETS_INCLUDED
  
  include <osg/Vec3>
  include <gnelib/Packet.h>
  
  
This custom packet will allow us to pass a position and rotation through the network connection. Two important things to remember: 1) register the packet with GNE using GNE::PacketParser::defaultRegisterPacket<PositionPacket>(); 2) Every custom packet needs a unique ID

  
  class PositionPacket : public GNE::Packet
  {
  public:
  
     PositionPacket( osg::Vec3 xyz, osg::Vec3 hpr, const std::string &ownerID );
  
  
default constructor PositionPacket();

  
copy constructor PositionPacket( const PositionPacket &p );

     virtual ~PositionPacket() {}
  
     static const int ID;
  
     virtual int getSize() const;
  
     virtual void writePacket( GNE::Buffer &raw ) const;
  
     virtual void readPacket( GNE::Buffer &raw );
  
     osg::Vec3 mXYZ;
     osg::Vec3 mHPR;
     std::string mOwnerID;
  };
  
  
This custom packet will allow us to pass a player's UniqueID upon exit to let server and other clients known a player has quit the game.

  
  class PlayerQuitPacket : public GNE::Packet
  {
  public:
  
     PlayerQuitPacket( const std::string& playerID );
     PlayerQuitPacket();
  
  public:
  
     PlayerQuitPacket( const PlayerQuitPacket& p );
  
     virtual ~PlayerQuitPacket() {}
  
     static const int ID;
  
     virtual int getSize() const;
  
     virtual void writePacket( GNE::Buffer& raw ) const;
  
     virtual void readPacket( GNE::Buffer& raw );
  
     std::string mPlayerID;
  };
  
  endif //PACKETS_INCLUDED
  


(C) Æliens 04/09/2009

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