topical media & game development
lib-game-delta3d-sdk-examples-testNetwork-packets.h / h
/* -*-c++-*-
* testNetwork - packets (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, MOVES Institute
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
ifndef PACKETS_INCLUDED
define PACKETS_INCLUDED
include <osg/Vec3>
include <gnelib/Packet.h>
This custom packet will allow us to pass a position and rotation
through the network connection.
Two important things to remember:
1) register the packet with GNE using
GNE::PacketParser::defaultRegisterPacket<PositionPacket>();
2) Every custom packet needs a unique ID
class PositionPacket : public GNE::Packet
{
public:
PositionPacket( osg::Vec3 xyz, osg::Vec3 hpr, const std::string &ownerID );
default constructor
PositionPacket();
copy constructor
PositionPacket( const PositionPacket &p );
virtual ~PositionPacket() {}
static const int ID;
virtual int getSize() const;
virtual void writePacket( GNE::Buffer &raw ) const;
virtual void readPacket( GNE::Buffer &raw );
osg::Vec3 mXYZ;
osg::Vec3 mHPR;
std::string mOwnerID;
};
This custom packet will allow us to pass a player's UniqueID upon
exit to let server and other clients known a player has quit the game.
class PlayerQuitPacket : public GNE::Packet
{
public:
PlayerQuitPacket( const std::string& playerID );
PlayerQuitPacket();
public:
PlayerQuitPacket( const PlayerQuitPacket& p );
virtual ~PlayerQuitPacket() {}
static const int ID;
virtual int getSize() const;
virtual void writePacket( GNE::Buffer& raw ) const;
virtual void readPacket( GNE::Buffer& raw );
std::string mPlayerID;
};
endif //PACKETS_INCLUDED
(C) Æliens
04/09/2009
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