topical media & game development
lib-game-delta3d-sdk-examples-testPreRender-readme.txt / txt
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# Delta3D Examples: testPreRender #
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Uses modules: dtCore, dtABC, dtUtil
Purpose
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To provide an example of how to do render to texture.
Definition
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Rendering to a texture is a useful process for many simulations. It allows us generate an image (color, depth, stencil)
before we render to the screen. Some techniques that make use of the this include but are in now way limited to
post processing effects, reflections, and shadowing.
Controls
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Esc - Exit
Orbit Motion Model:
Left Mouse Button - Look up/down, turn left/right
Middle Mouse Button - Move closer/farther
Right Mouse Button - Move forward/backward
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.