/* * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2009 MOVES Institute * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Michael Guerrero */ #include "testactorlibraryregistry.h" #include "proceduralanimationactor.h" #include #include dtCore::RefPtr TestActorLibraryRegistry::IK_ACTOR_TYPE(new dtDAL::ActorType("IKActor", "TestActors")); ////////////////////////////////////////////////////////////////////////// extern "C" TEST_ANIM_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry() { return new TestActorLibraryRegistry; } ////////////////////////////////////////////////////////////////////////// extern "C" TEST_ANIM_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry* registry) { delete registry; } ////////////////////////////////////////////////////////////////////////// TestActorLibraryRegistry::TestActorLibraryRegistry() : dtDAL::ActorPluginRegistry("Procedural Animation Actors") { } ////////////////////////////////////////////////////////////////////////// void TestActorLibraryRegistry::RegisterActorTypes() { mActorFactory->RegisterType(IK_ACTOR_TYPE.get()); }