/* * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2009 MOVES Institute * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Michael Guerrero */ #ifndef TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_ #define TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_ #include #include "testexport.h" //////////////////////////////////////////////////////////////////////////////// /** * Class that exports the applicable actor proxies to a library */ class TEST_ANIM_EXPORT TestActorLibraryRegistry : public dtDAL::ActorPluginRegistry { public: static dtCore::RefPtr IK_ACTOR_TYPE; TestActorLibraryRegistry(); /// Registers custom actors to make sure the game manager is aware of them void RegisterActorTypes(); }; //////////////////////////////////////////////////////////////////////////////// #endif // TEST_ACTOR_LIBRARY_ACTOR_REGISTRY_H_