/* * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2009 MOVES Institute * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Michael Guerrero */ #ifndef TEST_PROCEDURAL_ANIM_ENTRY_POINT #define TEST_PROCEDURAL_ANIM_ENTRY_POINT #include #include #include #include "testexport.h" //////////////////////////////////////////////////////////////////////////////// namespace dtCore { class MotionModel; class Camera; } namespace dtGame { class GameManager; } namespace dtAnim { class AnimationHelper; class AnimationComponent; class AnimationGameActorProxy; } //////////////////////////////////////////////////////////////////////////////// class TEST_ANIM_EXPORT TestProceduralAnimation : public dtGame::GameEntryPoint { public: TestProceduralAnimation(); virtual ~TestProceduralAnimation(); /** * Called to initialize the game application. You can pull any command line params here. */ virtual void Initialize(dtGame::GameApplication& app, int argc, char** argv); /** * Called just before your application's game loop starts. This is your main * opportunity to create components, load maps, create unique actors, etc... */ virtual void OnStartup(dtGame::GameApplication& app); private: bool mPerformanceTest; dtCore::RefPtr mMotionModel; }; #endif // TEST_PROCEDURAL_ANIM_ENTRY_POINT