topical media & game development
lib-game-delta3d-sdk-examples-testProceduralAnimation-testentrypoint.h / h
/*
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2009 MOVES Institute
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Michael Guerrero
*/
ifndef TEST_PROCEDURAL_ANIM_ENTRY_POINT
define TEST_PROCEDURAL_ANIM_ENTRY_POINT
include <dtGame/gameentrypoint.h>
include <dtCore/refptr.h>
include <dtCore/observerptr.h>
include <testexport.h>
//////////////////////////////////////////////////////////////////////////
namespace dtCore
{
class MotionModel;
class Camera;
}
namespace dtGame
{
class GameManager;
}
namespace dtAnim
{
class AnimationHelper;
class AnimationComponent;
class AnimationGameActorProxy;
}
//////////////////////////////////////////////////////////////////////////
class TEST_ANIM_EXPORT TestProceduralAnimation : public dtGame::GameEntryPoint
{
public:
TestProceduralAnimation();
virtual ~TestProceduralAnimation();
Called to initialize the game application. You can pull any command line params here.
virtual void Initialize(dtGame::GameApplication& app, int argc, char** argv);
Called just before your application's game loop starts. This is your main
opportunity to create components, load maps, create unique actors, etc...
virtual void OnStartup(dtGame::GameApplication& app);
private:
bool mPerformanceTest;
dtCore::RefPtr<dtCore::MotionModel> mMotionModel;
};
endif // TEST_PROCEDURAL_ANIM_ENTRY_POINT
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.