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lib-game-delta3d-sdk-examples-testShaders-testShaders.cpp / cpp



  /* -*-c++-*-
   * testShaders - testshaders (.h & .cpp) - Using 'The MIT License'
   *
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   * The above copyright notice and this permission notice shall be included in
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   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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////////////////////////////////////////////////////////////////////////

// NOTE - This test is provided for historical reference. The ability to // use shaders is now provided via the ShaderManager functionality. This is used // in a variety of examples, demos and test apps. See Tutorial Library.
////////////////////////////////////////////////////////////////////////

include <dtABC/application.h> include <dtABC/labelactor.h> include <dtCore/globals.h> include <dtCore/object.h> include <osg/Drawable> include <osg/PrimitiveSet> include <osg/Program> include <dtCore/camera.h> include <dtCore/deltawin.h> include <dtCore/shadermanager.h> include <dtCore/transform.h> include <dtDAL/project.h> include <osgGA/GUIEventAdapter> using namespace dtABC; using namespace dtCore; class TestShadersApp : public Application { public: TestShadersApp(const std::string& configFilename = "testshadersconfig.xml") : Application(configFilename) { mTotalTime = 0.0f; std::string contextName = dtCore::GetDeltaRootPath() + "/examples/data/demoMap"; dtDAL::Project::GetInstance().SetContext(contextName, true); //load the xml file which specifies our shaders dtCore::ShaderManager& sm = dtCore::ShaderManager::GetInstance(); sm.LoadShaderDefinitions("Shaders/ShaderDefs.xml"); LoadGeometry(); EnableShaders(); Transform xform(0.0f, -3.0f, 0.0f, 0.0f, 0.0f, 0.0f); GetCamera()->SetTransform(xform); GetWindow()->SetWindowTitle("testShaders"); CreateHelpLabel(); } protected: virtual ~TestShadersApp() {} public: void LoadGeometry() { mObject = new dtCore::Object("Happy Sphere"); mObject->LoadFile("models/physics_happy_sphere.ive"); AddDrawable(mObject.get()); } void EnableShaders() { dtCore::ShaderManager& sm = dtCore::ShaderManager::GetInstance(); dtCore::ShaderProgram* sp = sm.FindShaderPrototype("TestShader", "DemoShaders"); if (sp != NULL) { sm.AssignShaderFromPrototype(*sp, *mObject->GetOSGNode()); mEnabled = true; } } void DisableShaders() { dtCore::ShaderManager& sm = dtCore::ShaderManager::GetInstance(); sm.UnassignShaderFromNode(*mObject->GetOSGNode()); mEnabled = false; } virtual bool KeyPressed(const dtCore::Keyboard* keyboard, int key) { bool verdict(false); if (key == osgGA::GUIEventAdapter::KEY_Escape) { this->Quit(); verdict = true; } else if (key == osgGA::GUIEventAdapter::KEY_Space) { //osg::StateSet* ss = mObject->GetOSGNode()->getOrCreateStateSet(); if (mEnabled) { DisableShaders(); } else { EnableShaders(); } verdict = true; } else if (key == osgGA::GUIEventAdapter::KEY_F1) { mLabel->SetActive(!mLabel->GetActive()); verdict = true; } return verdict; } virtual void PreFrame(const double deltaFrameTime ) { mTotalTime += deltaFrameTime; osg::Matrix rotateMat; rotateMat.makeRotate(osg::DegreesToRadians(30.0f) * mTotalTime, osg::Vec3(0.0f, 0.0f, 1.0f)); Transform xform; mObject->GetTransform(xform); xform.SetRotation(rotateMat); mObject->SetTransform(xform); } private: void CreateHelpLabel() { mLabel = new dtABC::LabelActor(); osg::Vec2 testSize(17.0f, 2.5f); mLabel->SetBackSize(testSize); mLabel->SetFontSize(0.8f); mLabel->SetTextAlignment(dtABC::LabelActor::AlignmentEnum::LEFT_CENTER); mLabel->SetText(CreateHelpLabelText()); mLabel->SetEnableDepthTesting(false); mLabel->SetEnableLighting(false); GetCamera()->AddChild(mLabel.get()); dtCore::Transform labelOffset(-17.0f, 50.0f, 11.75f, 0.0f, 90.0f, 0.0f); mLabel->SetTransform(labelOffset, dtCore::Transformable::REL_CS); AddDrawable(GetCamera()); } std::string CreateHelpLabelText() { std::string testString(""); testString += "F1: Toggle Help Screen\n"; testString += "\n"; testString += "Space: Toggle Shaders\n"; return testString; } RefPtr<dtCore::Object> mObject; RefPtr<dtABC::LabelActor> mLabel; float mTotalTime; bool mEnabled; DeltaWin::Resolution mRes; }; int main(int argc, char* argv[]) { std::string dataPath = dtCore::GetDeltaDataPathList(); dtCore::SetDataFilePathList(dataPath + ";" + dtCore::GetDeltaRootPath() + "/examples/data" + ";" + dtCore::GetDeltaRootPath() + "/examples/testShaders"); RefPtr<TestShadersApp> app = new TestShadersApp( "testshadersconfig.xml" ); app->Config(); app->Run(); return 0; }


(C) Æliens 04/09/2009

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