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lib-game-delta3d-sdk-examples-testStateManager-MyEventTypes.cpp / cpp



  include <MyEventTypes.h>
  
  // Event stuff
  IMPLEMENT_ENUM(MyEventType);
  MyEventType::MyEventType(const std::string& name) : dtABC::Event::Type(name) { AddInstance(this); }
  MyEventType::~MyEventType() {}
  
  const MyEventType MyEventType::ALT("ALT");
  const MyEventType MyEventType::START("START");
  
  Alt::Alt() : dtABC::Event(&MyEventType::ALT) {}
  Start::Start() : dtABC::Event(&MyEventType::START) {}
  


(C) Æliens 04/09/2009

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