/* -*-c++-*- * testStateManager - MyStateTypes (.h & .cpp) - Using 'The MIT License' * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef MYSTATETYPES_INC #define MYSTATETYPES_INC #include //////////////////////////////////////////////////////////////////////////////// class MyStateType : public dtABC::State::Type { DECLARE_ENUM(MyStateType); public: static const MyStateType SHELL; static const MyStateType OPTIONS; static const MyStateType GAME; protected: MyStateType(const std::string& name); virtual ~MyStateType(); }; //////////////////////////////////////////////////////////////////////////////// class Shell : public dtABC::State { public: Shell(const std::string& name = "Shell"); virtual void HandleEvent(dtABC::Event* event = 0) {} protected: virtual ~Shell() {} }; //////////////////////////////////////////////////////////////////////////////// class Options : public dtABC::State { public: Options(const std::string& name = "Options" ); virtual void HandleEvent( dtABC::Event* event = 0 ) {} protected: virtual ~Options() {} }; //////////////////////////////////////////////////////////////////////////////// class Game : public dtABC::State { public: Game(const std::string& name = "Game" ); virtual void HandleEvent( dtABC::Event* event = 0 ) {} protected: virtual ~Game() {} }; //////////////////////////////////////////////////////////////////////////////// #endif // MYSTATETYPES_INC