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lib-game-delta3d-sdk-examples-testStateManager-MyStateTypes.h / h



  /* -*-c++-*-
  * testStateManager - MyStateTypes (.h & .cpp) - Using 'The MIT License'
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  ifndef MYSTATETYPES_INC
  define MYSTATETYPES_INC
  
  include <dtABC/state.h>
  
  
//////////////////////////////////////////////////////////////////////////

class MyStateType : public dtABC::State::Type { DECLARE_ENUM(MyStateType); public: static const MyStateType SHELL; static const MyStateType OPTIONS; static const MyStateType GAME; protected: MyStateType(const std::string& name); virtual ~MyStateType(); };
//////////////////////////////////////////////////////////////////////////

class Shell : public dtABC::State { public: Shell(const std::string& name = "Shell"); virtual void HandleEvent(dtABC::Event* event = 0) {} protected: virtual ~Shell() {} };
//////////////////////////////////////////////////////////////////////////

class Options : public dtABC::State { public: Options(const std::string& name = "Options" ); virtual void HandleEvent( dtABC::Event* event = 0 ) {} protected: virtual ~Options() {} };
//////////////////////////////////////////////////////////////////////////

class Game : public dtABC::State { public: Game(const std::string& name = "Game" ); virtual void HandleEvent( dtABC::Event* event = 0 ) {} protected: virtual ~Game() {} };
//////////////////////////////////////////////////////////////////////////

endif // MYSTATETYPES_INC


(C) Æliens 04/09/2009

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