topical media & game development
lib-game-delta3d-sdk-examples-testStateManager-MyStateTypes.h / h
/* -*-c++-*-
* testStateManager - MyStateTypes (.h & .cpp) - Using 'The MIT License'
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
ifndef MYSTATETYPES_INC
define MYSTATETYPES_INC
include <dtABC/state.h>
//////////////////////////////////////////////////////////////////////////
class MyStateType : public dtABC::State::Type
{
DECLARE_ENUM(MyStateType);
public:
static const MyStateType SHELL;
static const MyStateType OPTIONS;
static const MyStateType GAME;
protected:
MyStateType(const std::string& name);
virtual ~MyStateType();
};
//////////////////////////////////////////////////////////////////////////
class Shell : public dtABC::State
{
public:
Shell(const std::string& name = "Shell");
virtual void HandleEvent(dtABC::Event* event = 0) {}
protected:
virtual ~Shell() {}
};
//////////////////////////////////////////////////////////////////////////
class Options : public dtABC::State
{
public:
Options(const std::string& name = "Options" );
virtual void HandleEvent( dtABC::Event* event = 0 ) {}
protected:
virtual ~Options() {}
};
//////////////////////////////////////////////////////////////////////////
class Game : public dtABC::State
{
public:
Game(const std::string& name = "Game" );
virtual void HandleEvent( dtABC::Event* event = 0 ) {}
protected:
virtual ~Game() {}
};
//////////////////////////////////////////////////////////////////////////
endif // MYSTATETYPES_INC
(C) Æliens
04/09/2009
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