/* -*-c++-*- * testStateManager - main (.h & .cpp) - Using 'The MIT License' * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "teststatemanager.h" // for app class #include #include "MyEventTypes.h" #include "MyStateTypes.h" #include void Usage() { std::cout << "Proper usage is like this : " << std::endl; std::cout << "Using defaults instead" << std::endl; } int main(int argc, char* argv[]) { dtCore::SetDataFilePathList(dtCore::GetDeltaDataPathList() + ";" + dtCore::GetDeltaRootPath() + "/examples/testStateManager" + ";"); // This is a console app, so we don't want to shutdown if there are no windows. dtCore::System::GetInstance().SetShutdownOnWindowClose(false); dtCore::RefPtr mgr = new dtABC::StateManager(); dtCore::RefPtr app = new StateWalker(mgr.get()); if (argc > 1) { mgr->Load(argv[1]); } else // load some defaults, but give feedback to user for correct usage. { Usage(); dtCore::RefPtr game = new Game("Game"); dtCore::RefPtr shell = new Shell("Shell"); dtCore::RefPtr options = new Options("Options"); mgr->AddTransition(&MyEventType::ALT, shell.get(), options.get()); mgr->AddTransition(&MyEventType::ALT, options.get(), shell.get()); mgr->AddTransition(&MyEventType::START, shell.get(), game.get()); mgr->AddTransition(&MyEventType::START, options.get(), game.get()); mgr->MakeCurrent(shell.get()); app->SetStartState(mgr->GetCurrentState()); } dtCore::System::GetInstance().Config(); dtCore::System::GetInstance().Run(); return 0; }