topical media & game development
lib-game-delta3d-sdk-examples-testStateManager-main.cpp / cpp
/* -*-c++-*-
* testStateManager - main (.h & .cpp) - Using 'The MIT License'
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
include <teststatemanager.h> // for app class
include <dtCore/globals.h>
include <MyEventTypes.h>
include <MyStateTypes.h>
include <iostream>
void Usage()
{
std::cout << "Proper usage is like this : <program> <config>" << std::endl;
std::cout << "Using defaults instead" << std::endl;
}
int main(int argc, char* argv[])
{
dtCore::SetDataFilePathList(dtCore::GetDeltaDataPathList() + ";" +
dtCore::GetDeltaRootPath() + "/examples/testStateManager" + ";");
// This is a console app, so we don't want to shutdown if there are no windows.
dtCore::System::GetInstance().SetShutdownOnWindowClose(false);
dtCore::RefPtr<dtABC::StateManager> mgr = new dtABC::StateManager();
dtCore::RefPtr<StateWalker> app = new StateWalker(mgr.get());
if (argc > 1)
{
mgr->Load<MyEventType,MyStateType>(argv[1]);
}
else // load some defaults, but give feedback to user for correct usage.
{
Usage();
dtCore::RefPtr<Game> game = new Game("Game");
dtCore::RefPtr<Shell> shell = new Shell("Shell");
dtCore::RefPtr<Options> options = new Options("Options");
mgr->AddTransition(&MyEventType::ALT, shell.get(), options.get());
mgr->AddTransition(&MyEventType::ALT, options.get(), shell.get());
mgr->AddTransition(&MyEventType::START, shell.get(), game.get());
mgr->AddTransition(&MyEventType::START, options.get(), game.get());
mgr->MakeCurrent(shell.get());
app->SetStartState(mgr->GetCurrentState());
}
dtCore::System::GetInstance().Config();
dtCore::System::GetInstance().Run();
return 0;
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.