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lib-game-delta3d-sdk-examples-testStateManager-main.cpp / cpp



  /* -*-c++-*-
   * testStateManager - main (.h & .cpp) - Using 'The MIT License'
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   */
  
  include <teststatemanager.h>     // for app class
  include <dtCore/globals.h>
  
  include <MyEventTypes.h>
  include <MyStateTypes.h>
  
  include <iostream>
  
  void Usage()
  {
     std::cout << "Proper usage is like this : <program> <config>" << std::endl;
     std::cout << "Using defaults instead" << std::endl;
  }
  
  int main(int argc, char* argv[])
  {
     dtCore::SetDataFilePathList(dtCore::GetDeltaDataPathList() + ";" +
                                 dtCore::GetDeltaRootPath() + "/examples/testStateManager" + ";");
  
     // This is a console app, so we don't want to shutdown if there are no windows.
     dtCore::System::GetInstance().SetShutdownOnWindowClose(false);
  
     dtCore::RefPtr<dtABC::StateManager> mgr = new dtABC::StateManager();
     dtCore::RefPtr<StateWalker> app = new StateWalker(mgr.get());
  
     if (argc > 1)
     {
        mgr->Load<MyEventType,MyStateType>(argv[1]);
     }
  
     else // load some defaults, but give feedback to user for correct usage.
     {
        Usage();
        dtCore::RefPtr<Game> game = new Game("Game");
        dtCore::RefPtr<Shell> shell = new Shell("Shell");
        dtCore::RefPtr<Options> options = new Options("Options");
  
        mgr->AddTransition(&MyEventType::ALT,   shell.get(),   options.get());
        mgr->AddTransition(&MyEventType::ALT,   options.get(), shell.get());
        mgr->AddTransition(&MyEventType::START, shell.get(),   game.get());
        mgr->AddTransition(&MyEventType::START, options.get(), game.get());
  
        mgr->MakeCurrent(shell.get());
  
        app->SetStartState(mgr->GetCurrentState());
     }
  
     dtCore::System::GetInstance().Config();
     dtCore::System::GetInstance().Run();
  
     return 0;
  }
  


(C) Æliens 04/09/2009

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