topical media & game development

talk show tell print

lib-jquery-style-custom-development-bundle-ui-effects.core.js / js



  /*
   * jQuery UI Effects 1.7.1
   *
   * Copyright (c) 2009 AUTHORS.txt (http://jqueryui.com/about)
   * Dual licensed under the MIT (MIT-LICENSE.txt)
   * and GPL (GPL-LICENSE.txt) licenses.
   *
   * http://docs.jquery.com/UI/Effects/
   */
  ;jQuery.effects || (function() {
  
  .effects = {
          version: "1.7.1",
  
          // Saves a set of properties in a data storage
          save: function(element, set) {
                  for(var i=0; i < set.length; i++) {
                          if(set[i] !== null) element.data("ec.storage."+set[i], element[0].style[set[i]]);
                  }
          },
  
          // Restores a set of previously saved properties from a data storage
          restore: function(element, set) {
                  for(var i=0; i < set.length; i++) {
                          if(set[i] !== null) element.css(set[i], element.data("ec.storage."+set[i]));
                  }
          },
  
          setMode: function(el, mode) {
                  if (mode == 'toggle') mode = el.is(':hidden') ? 'show' : 'hide'; // Set for toggle
                  return mode;
          },
  
          getBaseline: function(origin, original) { // Translates a [top,left] array into a baseline value
                  // this should be a little more flexible in the future to handle a string & hash
                  var y, x;
                  switch (origin[0]) {
                          case 'top': y = 0; break;
                          case 'middle': y = 0.5; break;
                          case 'bottom': y = 1; break;
                          default: y = origin[0] / original.height;
                  };
                  switch (origin[1]) {
                          case 'left': x = 0; break;
                          case 'center': x = 0.5; break;
                          case 'right': x = 1; break;
                          default: x = origin[1] / original.width;
                  };
                  return {x: x, y: y};
          },
  
          // Wraps the element around a wrapper that copies position properties
          createWrapper: function(element) {
  
                  //if the element is already wrapped, return it
                  if (element.parent().is('.ui-effects-wrapper'))
                          return element.parent();
  
                  //Cache width,height and float properties of the element, and create a wrapper around it
                  var props = { width: element.outerWidth(true), height: element.outerHeight(true), 'float': element.css('float') };
                  element.wrap('<div class="ui-effects-wrapper" style="font-size:100%;background:transparent;border:none;margin:0;padding:0"></div>');
                  var wrapper = element.parent();
  
                  //Transfer the positioning of the element to the wrapper
                  if (element.css('position') == 'static') {
                          wrapper.css({ position: 'relative' });
                          element.css({ position: 'relative'} );
                  } else {
                          var top = element.css('top'); if(isNaN(parseInt(top,10))) top = 'auto';
                          var left = element.css('left'); if(isNaN(parseInt(left,10))) left = 'auto';
                          wrapper.css({ position: element.css('position'), top: top, left: left, zIndex: element.css('z-index') }).show();
                          element.css({position: 'relative', top: 0, left: 0 });
                  }
  
                  wrapper.css(props);
                  return wrapper;
          },
  
          removeWrapper: function(element) {
                  if (element.parent().is('.ui-effects-wrapper'))
                          return element.parent().replaceWith(element);
                  return element;
          },
  
          setTransition: function(element, list, factor, value) {
                  value = value || {};
                  .each(list, function(i, x){
                          unit = element.cssUnit(x);
                          if (unit[0] > 0) value[x] = unit[0] * factor + unit[1];
                  });
                  return value;
          },
  
          //Base function to animate from one class to another in a seamless transition
          animateClass: function(value, duration, easing, callback) {
  
                  var cb = (typeof easing == "function" ? easing : (callback ? callback : null));
                  var ea = (typeof easing == "string" ? easing : null);
  
                  return this.each(function() {
  
                          var offset = {}; var that = this; var oldStyleAttr = that.attr("style") || '';
                          if(typeof oldStyleAttr == 'object') oldStyleAttr = oldStyleAttr["cssText"]; /* Stupidly in IE, style is a object.. */
                          if(value.toggle) { that.hasClass(value.toggle) ? value.remove = value.toggle : value.add = value.toggle; }
  
                          //Let's get a style offset
                          var oldStyle = .extend({}, (document.defaultView ? document.defaultView.getComputedStyle(this,null) : this.currentStyle));
                          if(value.add) that.addClass(value.add); if(value.remove) that.removeClass(value.remove);
                          var newStyle = .extend({}, (document.defaultView ? document.defaultView.getComputedStyle(this,null) : this.currentStyle));
                          if(value.add) that.removeClass(value.add); if(value.remove) that.addClass(value.remove);
  
                          // The main function to form the object for animation
                          for(var n in newStyle) {
                                  if( typeof newStyle[n] != "function" && newStyle[n] /* No functions and null properties */
                                  && n.indexOf("Moz") == -1 && n.indexOf("length") == -1 /* No mozilla spezific render properties. */
                                  && newStyle[n] != oldStyle[n] /* Only values that have changed are used for the animation */
                                  && (n.match(/color/i) || (!n.match(/color/i) && !isNaN(parseInt(newStyle[n],10)))) /* Only things that can be parsed to integers or colors */
                                  && (oldStyle.position != "static" || (oldStyle.position == "static" && !n.match(/left|top|bottom|right/))) /* No need for positions when dealing with static positions */
                                  ) offset[n] = newStyle[n];
                          }
  
                          that.animate(offset, duration, ea, function() { // Animate the newly constructed offset object
                                  // Change style attribute back to original. For stupid IE, we need to clear the damn object.
                                  if(typeof this.attr("style") == 'object') { this.attr("style")["cssText"] = ""; this.attr("style")["cssText"] = oldStyleAttr; } else this.attr("style", oldStyleAttr);
                                  if(value.add) this.addClass(value.add); if(value.remove) this.removeClass(value.remove);
                                  if(cb) cb.apply(this, arguments);
                          });
  
                  });
          }
  };
  
  function _normalizeArguments(a, m) {
  
          var o = a[1] && a[1].constructor == Object ? a[1] : {}; if(m) o.mode = m;
          var speed = a[1] && a[1].constructor != Object ? a[1] : (o.duration ? o.duration : a[2]); //either comes from options.duration or the secon/third argument
                  speed = .fx.off ? 0 : typeof speed === "number" ? speed : .fx.speeds[speed] || .fx.speeds._default;
          var callback = o.callback || ( .isFunction(a[1]) && a[1] ) || ( .isFunction(a[2]) && a[2] ) || ( .isFunction(a[3]) && a[3] );
  
          return [a[0], o, speed, callback];
          
  }
  
  //Extend the methods of jQuery
  .fn.extend({
  
          //Save old methods
          _show: .fn.show,
          _hide: .fn.hide,
          __toggle: .fn.toggle,
          _addClass: .fn.addClass,
          _removeClass: .fn.removeClass,
          _toggleClass: .fn.toggleClass,
  
          // New effect methods
          effect: function(fx, options, speed, callback) {
                  return .effects[fx] ? .effects[fx].call(this, {method: fx, options: options || {}, duration: speed, callback: callback }) : null;
          },
  
          show: function() {
                  if(!arguments[0] || (arguments[0].constructor == Number || (/(slow|normal|fast)/).test(arguments[0])))
                          return this._show.apply(this, arguments);
                  else {
                          return this.effect.apply(this, _normalizeArguments(arguments, 'show'));
                  }
          },
  
          hide: function() {
                  if(!arguments[0] || (arguments[0].constructor == Number || (/(slow|normal|fast)/).test(arguments[0])))
                          return this._hide.apply(this, arguments);
                  else {
                          return this.effect.apply(this, _normalizeArguments(arguments, 'hide'));
                  }
          },
  
          toggle: function(){
                  if(!arguments[0] || (arguments[0].constructor == Number || (/(slow|normal|fast)/).test(arguments[0])) || (arguments[0].constructor == Function))
                          return this.__toggle.apply(this, arguments);
                  else {
                          return this.effect.apply(this, _normalizeArguments(arguments, 'toggle'));
                  }
          },
  
          addClass: function(classNames, speed, easing, callback) {
                  return speed ? .effects.animateClass.apply(this, [{ add: classNames },speed,easing,callback]) : this._addClass(classNames);
          },
          removeClass: function(classNames,speed,easing,callback) {
                  return speed ? .effects.animateClass.apply(this, [{ remove: classNames },speed,easing,callback]) : this._removeClass(classNames);
          },
          toggleClass: function(classNames,speed,easing,callback) {
                  return ( (typeof speed !== "boolean") && speed ) ? .effects.animateClass.apply(this, [{ toggle: classNames },speed,easing,callback]) : this._toggleClass(classNames, speed);
          },
          morph: function(remove,add,speed,easing,callback) {
                  return .effects.animateClass.apply(this, [{ add: add, remove: remove },speed,easing,callback]);
          },
          switchClass: function() {
                  return this.morph.apply(this, arguments);
          },
  
          // helper functions
          cssUnit: function(key) {
                  var style = this.css(key), val = [];
                  .each( ['em','px','%','pt'], function(i, unit){
                          if(style.indexOf(unit) > 0)
                                  val = [parseFloat(style), unit];
                  });
                  return val;
          }
  });
  
  /*
   * jQuery Color Animations
   * Copyright 2007 John Resig
   * Released under the MIT and GPL licenses.
   */
  
  // We override the animation for all of these color styles
  .each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){
                  .fx.step[attr] = function(fx) {
                                  if ( fx.state == 0 ) {
                                                  fx.start = getColor( fx.elem, attr );
                                                  fx.end = getRGB( fx.end );
                                  }
  
                                  fx.elem.style[attr] = "rgb(" + [
                                                  Math.max(Math.min( parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0],10), 255), 0),
                                                  Math.max(Math.min( parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1],10), 255), 0),
                                                  Math.max(Math.min( parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2],10), 255), 0)
                                  ].join(",") + ")";
                          };
  });
  
  // Color Conversion functions from highlightFade
  // By Blair Mitchelmore
  // http://jquery.offput.ca/highlightFade/
  
  // Parse strings looking for color tuples [255,255,255]
  function getRGB(color) {
                  var result;
  
                  // Check if we're already dealing with an array of colors
                  if ( color && color.constructor == Array && color.length == 3 )
                                  return color;
  
                  // Look for rgb(num,num,num)
                  if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
                                  return [parseInt(result[1],10), parseInt(result[2],10), parseInt(result[3],10)];
  
                  // Look for rgb(num%,num%,num%)
                  if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)%\s*,\s*([0-9]+(?:\.[0-9]+)?)%\s*,\s*([0-9]+(?:\.[0-9]+)?)%\s*\)/.exec(color))
                                  return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55];
  
                  // Look for #a0b1c2
                  if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
                                  return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)];
  
                  // Look for #fff
                  if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
                                  return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)];
  
                  // Look for rgba(0, 0, 0, 0) == transparent in Safari 3
                  if (result = /rgba\(0, 0, 0, 0\)/.exec(color))
                                  return colors['transparent'];
  
                  // Otherwise, we're most likely dealing with a named color
                  return colors[.trim(color).toLowerCase()];
  }
  
  function getColor(elem, attr) {
                  var color;
  
                  do {
                                  color = .curCSS(elem, attr);
  
                                  // Keep going until we find an element that has color, or we hit the body
                                  if ( color != '' && color != 'transparent' || .nodeName(elem, "body") )
                                                  break;
  
                                  attr = "backgroundColor";
                  } while ( elem = elem.parentNode );
  
                  return getRGB(color);
  };
  
  // Some named colors to work with
  // From Interface by Stefan Petre
  // http://interface.eyecon.ro/
  
  var colors = {
          aqua:[0,255,255],
          azure:[240,255,255],
          beige:[245,245,220],
          black:[0,0,0],
          blue:[0,0,255],
          brown:[165,42,42],
          cyan:[0,255,255],
          darkblue:[0,0,139],
          darkcyan:[0,139,139],
          darkgrey:[169,169,169],
          darkgreen:[0,100,0],
          darkkhaki:[189,183,107],
          darkmagenta:[139,0,139],
          darkolivegreen:[85,107,47],
          darkorange:[255,140,0],
          darkorchid:[153,50,204],
          darkred:[139,0,0],
          darksalmon:[233,150,122],
          darkviolet:[148,0,211],
          fuchsia:[255,0,255],
          gold:[255,215,0],
          green:[0,128,0],
          indigo:[75,0,130],
          khaki:[240,230,140],
          lightblue:[173,216,230],
          lightcyan:[224,255,255],
          lightgreen:[144,238,144],
          lightgrey:[211,211,211],
          lightpink:[255,182,193],
          lightyellow:[255,255,224],
          lime:[0,255,0],
          magenta:[255,0,255],
          maroon:[128,0,0],
          navy:[0,0,128],
          olive:[128,128,0],
          orange:[255,165,0],
          pink:[255,192,203],
          purple:[128,0,128],
          violet:[128,0,128],
          red:[255,0,0],
          silver:[192,192,192],
          white:[255,255,255],
          yellow:[255,255,0],
          transparent: [255,255,255]
  };
  
  /*
   * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
   *
   * Uses the built in easing capabilities added In jQuery 1.1
   * to offer multiple easing options
   *
   * TERMS OF USE - jQuery Easing
   *
   * Open source under the BSD License.
   *
   * Copyright 2008 George McGinley Smith
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without modification,
   * are permitted provided that the following conditions are met:
   *
   * Redistributions of source code must retain the above copyright notice, this list of
   * conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above copyright notice, this list
   * of conditions and the following disclaimer in the documentation and/or other materials
   * provided with the distribution.
   *
   * Neither the name of the author nor the names of contributors may be used to endorse
   * or promote products derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
   * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
   * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
   * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
   * OF THE POSSIBILITY OF SUCH DAMAGE.
   *
  */
  
  // t: current time, b: begInnIng value, c: change In value, d: duration
  .easing.jswing = .easing.swing;
  
  .extend(.easing,
  {
          def: 'easeOutQuad',
          swing: function (x, t, b, c, d) {
                  //alert(.easing.default);
                  return .easing[.easing.def](x, t, b, c, d);
          },
          easeInQuad: function (x, t, b, c, d) {
                  return c*(t/=d)*t + b;
          },
          easeOutQuad: function (x, t, b, c, d) {
                  return -c *(t/=d)*(t-2) + b;
          },
          easeInOutQuad: function (x, t, b, c, d) {
                  if ((t/=d/2) < 1) return c/2*t*t + b;
                  return -c/2 * ((--t)*(t-2) - 1) + b;
          },
          easeInCubic: function (x, t, b, c, d) {
                  return c*(t/=d)*t*t + b;
          },
          easeOutCubic: function (x, t, b, c, d) {
                  return c*((t=t/d-1)*t*t + 1) + b;
          },
          easeInOutCubic: function (x, t, b, c, d) {
                  if ((t/=d/2) < 1) return c/2*t*t*t + b;
                  return c/2*((t-=2)*t*t + 2) + b;
          },
          easeInQuart: function (x, t, b, c, d) {
                  return c*(t/=d)*t*t*t + b;
          },
          easeOutQuart: function (x, t, b, c, d) {
                  return -c * ((t=t/d-1)*t*t*t - 1) + b;
          },
          easeInOutQuart: function (x, t, b, c, d) {
                  if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
                  return -c/2 * ((t-=2)*t*t*t - 2) + b;
          },
          easeInQuint: function (x, t, b, c, d) {
                  return c*(t/=d)*t*t*t*t + b;
          },
          easeOutQuint: function (x, t, b, c, d) {
                  return c*((t=t/d-1)*t*t*t*t + 1) + b;
          },
          easeInOutQuint: function (x, t, b, c, d) {
                  if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
                  return c/2*((t-=2)*t*t*t*t + 2) + b;
          },
          easeInSine: function (x, t, b, c, d) {
                  return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
          },
          easeOutSine: function (x, t, b, c, d) {
                  return c * Math.sin(t/d * (Math.PI/2)) + b;
          },
          easeInOutSine: function (x, t, b, c, d) {
                  return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
          },
          easeInExpo: function (x, t, b, c, d) {
                  return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
          },
          easeOutExpo: function (x, t, b, c, d) {
                  return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
          },
          easeInOutExpo: function (x, t, b, c, d) {
                  if (t==0) return b;
                  if (t==d) return b+c;
                  if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
                  return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
          },
          easeInCirc: function (x, t, b, c, d) {
                  return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
          },
          easeOutCirc: function (x, t, b, c, d) {
                  return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
          },
          easeInOutCirc: function (x, t, b, c, d) {
                  if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
                  return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
          },
          easeInElastic: function (x, t, b, c, d) {
                  var s=1.70158;var p=0;var a=c;
                  if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                  if (a < Math.abs(c)) { a=c; var s=p/4; }
                  else var s = p/(2*Math.PI) * Math.asin (c/a);
                  return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
          },
          easeOutElastic: function (x, t, b, c, d) {
                  var s=1.70158;var p=0;var a=c;
                  if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                  if (a < Math.abs(c)) { a=c; var s=p/4; }
                  else var s = p/(2*Math.PI) * Math.asin (c/a);
                  return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
          },
          easeInOutElastic: function (x, t, b, c, d) {
                  var s=1.70158;var p=0;var a=c;
                  if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
                  if (a < Math.abs(c)) { a=c; var s=p/4; }
                  else var s = p/(2*Math.PI) * Math.asin (c/a);
                  if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                  return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
          },
          easeInBack: function (x, t, b, c, d, s) {
                  if (s == undefined) s = 1.70158;
                  return c*(t/=d)*t*((s+1)*t - s) + b;
          },
          easeOutBack: function (x, t, b, c, d, s) {
                  if (s == undefined) s = 1.70158;
                  return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
          },
          easeInOutBack: function (x, t, b, c, d, s) {
                  if (s == undefined) s = 1.70158;
                  if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
                  return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
          },
          easeInBounce: function (x, t, b, c, d) {
                  return c - .easing.easeOutBounce (x, d-t, 0, c, d) + b;
          },
          easeOutBounce: function (x, t, b, c, d) {
                  if ((t/=d) < (1/2.75)) {
                          return c*(7.5625*t*t) + b;
                  } else if (t < (2/2.75)) {
                          return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
                  } else if (t < (2.5/2.75)) {
                          return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
                  } else {
                          return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
                  }
          },
          easeInOutBounce: function (x, t, b, c, d) {
                  if (t < d/2) return .easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
                  return .easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
          }
  });
  
  /*
   *
   * TERMS OF USE - EASING EQUATIONS
   *
   * Open source under the BSD License.
   *
   * Copyright 2001 Robert Penner
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without modification,
   * are permitted provided that the following conditions are met:
   *
   * Redistributions of source code must retain the above copyright notice, this list of
   * conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above copyright notice, this list
   * of conditions and the following disclaimer in the documentation and/or other materials
   * provided with the distribution.
   *
   * Neither the name of the author nor the names of contributors may be used to endorse
   * or promote products derived from this software without specific prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
   * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
   * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
   * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
   * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
   * OF THE POSSIBILITY OF SUCH DAMAGE.
   *
   */
  
  })(jQuery);
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.