topical media & game development
lib-of-vs-addons-ofxOpenCv-src-ofxCvFloatImage.h / h
/*
* ofxCvFloatImage.h
* by stefanix, zach
*
* This is essentially an IPL_DEPTH_32F with one channel.
* Pixel values are typically from 0-1.0 but this range
* can be set to pretty much any values.
*
*/
ifndef OFX_CV_FLOAT_IMAGE_H
define OFX_CV_FLOAT_IMAGE_H
include <ofxCvImage.h>
class ofxCvFloatImage : public ofxCvImage {
// Float Images and Value Range
// Float images are special in that they do not have unequivocal scale.
// We use a default scale of 0.0 - 1.0
// In most cases this class does the right conversion when going
// between different image depth/types
// In cases you are loading image data to/from float* you might
// want to pay closer attention to what the scales are.
public:
ofxCvFloatImage();
ofxCvFloatImage( const ofxCvFloatImage& mom );
// virtual void allocate( int w, int h ); //in base class
virtual void clear();
//virtual float getWidth(); //in base class
//virtual float getHeight(); //in base class
// virtual void setUseTexture( bool bUse ); //in base class
virtual void setNativeScale( float _scaleMin, float _scaleMax );
// ROI - region of interest
//
// virtual void pushROI(); //in base class
// virtual void popROI(); //in base class
// virtual void setROI( int x, int y, int w, int h ); //in base class
// virtual void setROI( ofRectangle& rect ); //in base class
// virtual ofRectangle getROI(); //in base class
// virtual void resetROI(); //in base class
// virtual ofRectangle getIntersectionROI( ofRectangle& rec1,
// ofRectangle& rec2 ); // inbase class
// Set Pixel Data
//
virtual void set( float value );
// virtual void operator -= ( float value ); //in base class
// virtual void operator += ( float value ); //in base class
virtual void operator *= ( float scalar );
virtual void operator /= ( float scalar );
virtual void setFromPixels( unsigned char* _pixels, int w, int h);
virtual void setFromPixels( float * _pixels, int w, int h ); //no scaling
virtual void operator = ( unsigned char* _pixels );
virtual void operator = ( float* _pixels ); //no scaling
virtual void operator = ( const ofxCvGrayscaleImage& mom );
virtual void operator = ( const ofxCvColorImage& mom );
virtual void operator = ( const ofxCvFloatImage& mom );
virtual void operator = ( const IplImage* mom );
// virtual void operator -= ( ofxCvImage& mom ); //in base class
// virtual void operator += ( ofxCvImage& mom ); //in base class
virtual void operator *= ( ofxCvImage& mom );
virtual void operator &= ( ofxCvImage& mom ); //bit-wise at the moment
void addWeighted( ofxCvGrayscaleImage& mom, float f );
// Get Pixel Data
//
virtual unsigned char* getPixels();
virtual float* getPixelsAsFloats(); //no scaling
// virtual IplImage* getCvImage(); //in base class
// Draw Image
//
//virtual void draw( float x, float y ); //in base class
//virtual void draw( float x, float y, float w, float h ); //in base class
//virtual void setAnchorPercent( float xPct, float yPct ); //in base class
//virtual void setAnchorPoint( int x, int y ); //in base class
//virtual void resetAnchor(); //in base class
// Image Filter Operations
//
virtual void contrastStretch();
virtual void convertToRange( float min, float max );
// virtual void erode( ); //in base class
// virtual void dilate( ); //in base class
// virtual void blur( int value=3 ); //in base class
// virtual void blurGaussian( int value=3 ); //in base class
// virtual void invert(); //in base class
// Image Transformation Operations
//
virtual void resize( int w, int h );
virtual void scaleIntoMe( ofxCvImage& mom, int interpolationMethod = CV_INTER_NN);
// virtual void mirror( bool bFlipVertically, bool bFlipHorizontally ); //in base class
// virtual void translate( float x, float y ); //in base class
// virtual void rotate( float angle, float centerX, float centerY ); //in base class
// virtual void scale( float scaleX, float sclaeY ); //in base class
// virtual void transform( float angle, float centerX, float centerY,
// float scaleX, float scaleY,
// float moveX, float moveY ); //in base class
// virtual void undistort( float radialDistX, float radialDistY,
// float tangentDistX, float tangentDistY,
// float focalX, float focalY,
// float centerX, float centerY ); //in base class
// virtual void remap( IplImage* mapX, IplImage* mapY ); //in base class
// virtual void warpPerspective( ofPoint& A, ofPoint& B,
// ofPoint& C, ofPoint& D ); //in base class
// virtual void warpIntoMe( ofxCvImage& mom,
// ofPoint src[4], ofPoint dst[4] ); //in base class
// Other Image Operations
//
// virtual int countNonZeroInRegion( int x, int y, int w, int h ); //in base class
private:
void init();
virtual void flagImageChanged();
virtual void convertFloatToGray( IplImage* floatImg, IplImage* grayImg );
virtual void convertGrayToFloat( IplImage* grayImg, IplImage* floatImg );
float* floatPixels; // not width stepped for getPixelsAsFloats()
// allocated on demand
int floatPixelsW;
int floatPixelsH;
bool bFloatPixelsDirty;
IplImage* cvGrayscaleImage; // internal helper grayscale, allocated on demand
float scaleMin;
float scaleMax;
};
endif
(C) Æliens
04/09/2009
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