/** * Credits: * Code adopted from Lode Vandevenne http://student.kuleuven.be/~m0216922/CG/ */ #ifndef _OFX_MATRIX_3X3 #define _OFX_MATRIX_3X3 class ofxMatrix3x3 { public: /** * [ a b c ] * [ d e f ] * [ g h i ] */ double a; double b; double c; double d; double e; double f; double g; double h; double i; ofxMatrix3x3( double _a=0.0, double _b=0.0, double _c=0.0, double _d=0.0, double _e=0.0, double _f=0.0, double _g=0.0, double _h=0.0, double _i=0.0 ); void set( double _a, double _b, double _c, double _d, double _e, double _f, double _g, double _h, double _i ); double& operator[]( const int& index ); /** * Transpose: * This changes the matrix. * [ a b c ]T [ a d g ] * [ d e f ] = [ b e h ] * [ g h i ] [ c f i ] */ void transpose(); /** * Transpose without changing the matrix. * Uses the "swap" method with additions and subtractions to swap the elements that aren't on the main diagonal. * @return transposed matrix. */ ofxMatrix3x3 transpose(const ofxMatrix3x3& A); /** * Determinant: http://mathworld.wolfram.com/Determinant.html */ double determinant() const; double determinant(const ofxMatrix3x3& A); /** * Inverse of a 3x3 matrix the inverse is the adjoint divided through the determinant find the matrix of minors (minor = determinant of 2x2 matrix of the 2 rows/colums current element is NOT in) turn them in cofactors (= change some of the signs) find the adjoint by transposing the matrix of cofactors divide this through the determinant to get the inverse */ void invert(); ofxMatrix3x3 inverse(const ofxMatrix3x3& A); /** * Add two matrices */ ofxMatrix3x3 operator+(const ofxMatrix3x3& B); void operator+=(const ofxMatrix3x3& B); /** * Subtract two matrices */ ofxMatrix3x3 operator-(const ofxMatrix3x3& B); void operator-=(const ofxMatrix3x3& B); /** * Multiply a matrix with a scalar */ ofxMatrix3x3 operator*(double scalar); void operator*=(const ofxMatrix3x3& B); void operator*=(double scalar); /** * Multiply a 3x3 matrix with a 3x3 matrix */ ofxMatrix3x3 operator*(const ofxMatrix3x3& B); /** * Divide a matrix through a scalar */ ofxMatrix3x3 operator/(double scalar); void operator/=(const ofxMatrix3x3& B); void operator/=(double scalar); }; #endif