/** * ofxPoint2f.h * by stefanix */ #ifndef _OFX_POINT2f #define _OFX_POINT2f #include "ofxVec2f.h" class ofxPoint2f : public ofPoint { public: ofxPoint2f( float _x=0.0f, float _y=0.0f ); ofxPoint2f( const ofPoint& pnt ); // Getters and Setters. // // void set( float _x, float _y ); void set( const ofPoint& pnt ); float& operator[]( const int& i ); // Check similarity/equality. // // bool operator==( const ofPoint& pnt ); bool operator!=( const ofPoint& pnt ); bool match( const ofPoint& pnt, float tollerance=0.0001); // Overloading for any type to any type // // void operator=( const ofPoint& vec ); ofxPoint2f operator+( const ofPoint& vec ) const; ofxPoint2f& operator+=( const ofPoint& vec ); ofxPoint2f operator-( const ofPoint& vec ) const; ofxPoint2f& operator-=( const ofPoint& vec ); ofxPoint2f operator*( const ofPoint& vec ) const; ofxPoint2f& operator*=( const ofPoint& vec ); ofxPoint2f operator/( const ofPoint& vec ) const; ofxPoint2f& operator/=( const ofPoint& vec ); //operator overloading for float // // void operator=( const float f); ofxPoint2f operator+( const float f ) const; ofxPoint2f& operator+=( const float f ); ofxPoint2f operator-( const float f ) const; ofxPoint2f& operator-=( const float f ); ofxPoint2f operator-() const; ofxPoint2f operator*( const float f ) const; ofxPoint2f& operator*=( const float f ); ofxPoint2f operator/( const float f ) const; ofxPoint2f& operator/=( const float f ); // Rotate point by angle (deg) around pivot point. // // ofxPoint2f getRotated( float angle, const ofxPoint2f& pivot ) const; ofxPoint2f& rotate( float angle, const ofxPoint2f& pivot ); ofxPoint2f getRotatedRad( float angle, const ofxPoint2f& pivot ) const; ofxPoint2f& rotateRad( float angle, const ofxPoint2f& pivot ); // Map point to coordinate system defined by origin, vx, and vy. // // ofxPoint2f getMapped( const ofxPoint2f& origin, const ofxVec2f& vx, const ofxVec2f& vy ) const; ofxPoint2f& map( const ofxPoint2f& origin, const ofxVec2f& vx, const ofxVec2f& vy ); // Distance between two points. // // float distance( const ofxPoint2f& pnt) const; float squareDistance( const ofxPoint2f& pnt ) const; // Linear interpolation. // // /** * p==0.0 results in this point, p==0.5 results in the * midpoint, and p==1.0 results in pnt being returned. */ ofxPoint2f getInterpolated( const ofxPoint2f& pnt, float p ) const; ofxPoint2f& interpolate( const ofxPoint2f& pnt, float p ); ofxPoint2f getMiddle( const ofxPoint2f& pnt ) const; ofxPoint2f& middle( const ofxPoint2f& pnt ); // Average (centroid) among points. // Addition is sometimes useful for calculating averages too. // // ofxPoint2f& average( const ofxPoint2f* points, int num ); // Perpendicular normalized vector from two points. // // ofxVec2f getPerpendicular( const ofxPoint2f& pnt ) const; //--------------------------------------------------- // This methods are deprecated in 006 please use: // use getRotated ofxPoint2f rotated( float angle, const ofxPoint2f& pivot ) const; // use getMapped ofxPoint2f mapped( const ofxPoint2f& origin, const ofxVec2f& vx, const ofxVec2f& vy ) const; // use squareDistance float distanceSquared( const ofxPoint2f& pnt ) const; // use getInterpolated ofxPoint2f interpolated( const ofxPoint2f& pnt, float p ) const; // use getMiddle ofxPoint2f middled( const ofxPoint2f& pnt ) const; // use getPerpendicular ofxVec2f perpendicular( const ofxPoint2f& pnt ) const; }; // Non-Member operators // // ofxPoint2f operator+( float f, const ofxPoint2f& pnt ); ofxPoint2f operator-( float f, const ofxPoint2f& pnt ); ofxPoint2f operator*( float f, const ofxPoint2f& pnt ); ofxPoint2f operator/( float f, const ofxPoint2f& pnt ); #endif