topical media & game development

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lib-of-vs-apps-examples-audioOutputExample-src-testApp.h / h



  ifndef _TEST_APP
  define _TEST_APP
  
  include <ofMain.h>
  
  class testApp : public ofBaseApp{
  
          public:
  
                  void setup();
                  void update();
                  void draw();
  
                  void keyPressed  (int key);
                  void keyReleased(int key);
                  void mouseMoved(int x, int y );
                  void mouseDragged(int x, int y, int button);
                  void mousePressed(int x, int y, int button);
                  void mouseReleased(int x, int y, int button);
                  void resized(int w, int h);
  
                  void audioRequested         (float * input, int bufferSize, int nChannels);
  
                  float         pan;
                  int                sampleRate;
                  bool         bNoise;
                  float         volume;
  
                  float         * lAudio;
                  float   * rAudio;
  
                  //------------------- for the simple sine wave synthesis
                  float         targetFrequency;
                  float         phase;
                  float         phaseAdder;
                  float         phaseAdderTarget;
  };
  
  endif
  


(C) Æliens 04/09/2009

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