topical media & game development
lib-of-vs-libs-Poco-include-Poco-ActiveDispatcher.h / h
//
// ActiveDispatcher.h
//
//
//
// Library: Foundation
// Package: Threading
// Module: ActiveObjects
//
// Definition of the ActiveDispatcher class.
//
// Copyright (c) 2006-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Foundation_ActiveDispatcher_INCLUDED
define Foundation_ActiveDispatcher_INCLUDED
include "Poco/Foundation.h"
include "Poco/Runnable.h"
include "Poco/Thread.h"
include "Poco/ActiveStarter.h"
include "Poco/ActiveRunnable.h"
include "Poco/NotificationQueue.h"
namespace Poco {
class Foundation_API ActiveDispatcher: protected Runnable
This class is used to implement an active object
with strictly serialized method execution.
An active object, with is an ordinary object
containing ActiveMethod members, executes all
active methods in their own thread.
This behavior does not fit the "classic"
definition of an active object, which serializes
the execution of active methods (in other words,
only one active method can be running at any given
time).
Using this class as a base class, the serializing
behavior for active objects can be implemented.
The following example shows how this is done:
class ActiveObject: public ActiveDispatcher
{
public:
ActiveObject():
exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
{
}
ActiveMethod
<std::string, std::string, ActiveObject, ActiveStarter<ActiveDispatcher> > exampleActiveMethod;
protected:
std::string exampleActiveMethodImpl(const std::string& arg)
{
...
}
};
The only things different from the example in
ActiveMethod is that the ActiveObject in this case
inherits from ActiveDispatcher, and that the ActiveMethod
template for exampleActiveMethod has an additional parameter,
specifying the specialized ActiveStarter for ActiveDispatcher.
{
public:
ActiveDispatcher();
Creates the ActiveDispatcher.
ActiveDispatcher(Thread::Priority prio);
Creates the ActiveDispatcher and sets
the priority of its thread.
virtual ~ActiveDispatcher();
Destroys the ActiveDispatcher.
void start(ActiveRunnableBase::Ptr pRunnable);
Adds the Runnable to the dispatch queue.
void cancel();
Cancels all queued methods.
protected:
void run();
void stop();
private:
Thread _thread;
NotificationQueue _queue;
};
template <>
class ActiveStarter
A specialization of ActiveStarter
for ActiveDispatcher.
{
public:
static void start(ActiveDispatcher* pOwner, ActiveRunnableBase::Ptr pRunnable)
{
pOwner->start(pRunnable);
}
};
} // namespace Poco
endif // Foundation_ActiveDispatcher_INCLUDED
(C) Æliens
04/09/2009
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