topical media & game development
lib-of-vs-libs-Poco-include-Poco-DOM-DocumentFragment.h / h
//
// DocumentFragment.h
//
//
//
// Library: XML
// Package: DOM
// Module: DOM
//
// Definition of the DOM DocumentFragment class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef DOM_DocumentFragment_INCLUDED
define DOM_DocumentFragment_INCLUDED
include "Poco/XML/XML.h"
include "Poco/DOM/AbstractContainerNode.h"
include "Poco/XML/XMLString.h"
namespace Poco {
namespace XML {
class XML_API DocumentFragment: public AbstractContainerNode
DocumentFragment is a "lightweight" or "minimal" Document object. It is
very common to want to be able to extract a portion of a document's tree
or to create a new fragment of a document. Imagine implementing a user command
like cut or rearranging a document by moving fragments around. It is desirable
to have an object which can hold such fragments and it is quite natural
to use a Node for this purpose. While it is true that a Document object
could fulfill this role, a Document object can potentially be a heavyweight
object, depending on the underlying implementation. What is really needed
for this is a very lightweight object. DocumentFragment is such an object.
Furthermore, various operations -- such as inserting nodes as children of
another Node -- may take DocumentFragment objects as arguments; this results
in all the child nodes of the DocumentFragment being moved to the child
list of this node.
The children of a DocumentFragment node are zero or more nodes representing
the tops of any sub-trees defining the structure of the document. DocumentFragment
nodes do not need to be well-formed XML documents (although they do need
to follow the rules imposed upon well-formed XML parsed entities, which
can have multiple top nodes). For example, a DocumentFragment might have
only one child and that child node could be a
Text node. Such a structure
model represents neither an HTML document nor a well-formed XML document.
When a DocumentFragment is inserted into a Document (or indeed any other
Node that may take children) the children of the DocumentFragment and not
the DocumentFragment itself are inserted into the Node. This makes the DocumentFragment
very useful when the user wishes to create nodes that are siblings; the
DocumentFragment acts as the parent of these nodes so that the user can
use the standard methods from the Node interface, such as insertBefore and
appendChild.
{
public:
// Node
const XMLString& nodeName() const;
unsigned short nodeType() const;
protected:
DocumentFragment(Document* pOwnerDocument);
DocumentFragment(Document* pOwnerDocument, const DocumentFragment& fragment);
~DocumentFragment();
Node* copyNode(bool deep, Document* pOwnerDocument) const;
private:
static const XMLString NODE_NAME;
friend class Document;
};
} } // namespace Poco::XML
endif // DOM_DocumentFragment_INCLUDED
(C) Æliens
04/09/2009
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