topical media & game development
lib-of-vs-libs-Poco-include-Poco-DOM-EventDispatcher.h / h
//
// EventDispatcher.h
//
//
//
// Library: XML
// Package: DOM
// Module: DOMEvents
//
// Definition of the EventDispatcher class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef DOM_EventDispatcher_INCLUDED
define DOM_EventDispatcher_INCLUDED
include "Poco/XML/XML.h"
include "Poco/XML/XMLString.h"
include <list>
namespace Poco {
namespace XML {
class Event;
class EventListener;
class XML_API EventDispatcher
This helper class manages event listener subscriptions
and event dispatching for AbstractNode.
The EventListener list is managed in such a way that
event listeners can be added and removed even
from within an EventListener, while events are being
dispatched.
{
public:
EventDispatcher();
Creates the EventDispatcher.
~EventDispatcher();
Destroys the EventDispatcher.
void addEventListener(const XMLString& type, EventListener* listener, bool useCapture);
Adds an EventListener to the internal list.
void removeEventListener(const XMLString& type, EventListener* listener, bool useCapture);
Removes an EventListener from the internal list.
If a dispatch is currently in progress, the list
entry is only marked for deletion.
If no dispatch is currently in progress, all EventListeners
marked for deletion are removed from the list.
void dispatchEvent(Event* evt);
Dispatches the event.
Also removes all EventListeners marked for deletion from the
event dispatcher list.
void captureEvent(
Event* evt);
Dispatches the event in its capturing phase.
Also removes all EventListeners marked for deletion from the
event dispatcher list.
void bubbleEvent(
Event* evt);
Dispatches the event in its bubbling phase.
Also removes all EventListeners marked for deletion from the
event dispatcher list.
private:
struct EventListenerItem
{
XMLString type;
EventListener* pListener;
bool useCapture;
};
typedef std::list<EventListenerItem> EventListenerList;
int _inDispatch;
EventListenerList _listeners;
};
} } // namespace Poco::XML
endif // DOM_EventDispatcher_INCLUDED
(C) Æliens
04/09/2009
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