topical media & game development
lib-of-vs-libs-Poco-include-Poco-DOM-NodeIterator.h / h
//
// NodeIterator.h
//
//
//
// Library: XML
// Package: DOM
// Module: NodeIterator
//
// Definition of the DOM NodeIterator class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef DOM_NodeIterator_INCLUDED
define DOM_NodeIterator_INCLUDED
include "Poco/XML/XML.h"
namespace Poco {
namespace XML {
class Node;
class NodeFilter;
class XML_API NodeIterator
Iterators are used to step through a set of nodes, e.g. the set of nodes
in a NodeList, the document subtree governed by a particular Node, the results
of a query, or any other set of nodes. The set of nodes to be iterated is
determined by the implementation of the NodeIterator. DOM Level 2 specifies
a single NodeIterator implementation for document-order traversal of a document
subtree.
A NodeIterator can be directly instantiated using one of its constructors -
the DocumentTraversal interface is not needed and therefore not implemented.
Unlike most other DOM classes, NodeIterator supports value semantics.
If the NodeIterator's current node is removed from the document, the
result of calling any of the movement methods is undefined. This behavior does
not conform to the DOM Level 2 Traversal specification.
{
public:
NodeIterator(Node* root, unsigned long whatToShow, NodeFilter* pFilter = 0);
Creates a NodeIterator over the subtree rooted at the specified node.
NodeIterator(const NodeIterator& iterator);
Creates a NodeIterator by copying another NodeIterator.
NodeIterator& operator = (const NodeIterator& iterator);
Assignment operator.
~NodeIterator();
Destroys the NodeIterator.
Node* root() const;
The root node of the NodeIterator, as specified when it was created.
unsigned long whatToShow() const;
This attribute determines which node types are presented via the iterator.
The available set of constants is defined in the NodeFilter interface.
Nodes not accepted by whatToShow will be skipped, but their children may
still be considered. Note that this skip takes precedence over the filter,
if any.
NodeFilter* filter() const;
The NodeFilter used to screen nodes.
bool expandEntityReferences() const;
The value of this flag determines whether the children of entity reference
nodes are visible to the iterator. If false, they and their descendants
will be rejected. Note that this rejection takes precedence over whatToShow
and the filter. Also note that this is currently the only situation where
NodeIterators may reject a complete subtree rather than skipping individual
nodes.
To produce a view of the document that has entity references expanded and
does not expose the entity reference node itself, use the whatToShow flags
to hide the entity reference node and set expandEntityReferences to true
when creating the iterator. To produce a view of the document that has entity
reference nodes but no entity expansion, use the whatToShow flags to show
the entity reference node and set expandEntityReferences to false.
This implementation does not support entity reference expansion and
thus always returns false.
Node* nextNode();
Returns the next node in the set and advances the position of the iterator
in the set. After a NodeIterator is created, the first call to nextNode()
returns the first node in the set.
Node* previousNode();
Returns the previous node in the set and moves the position of the NodeIterator
backwards in the set.
Node* currentNodeNP() const;
Returns the current node in the set.
Leaves the NodeIterator unchanged.
Warning: This is a proprietary extension to the DOM Level 2 NodeIterator
interface.
void detach();
Detaches the NodeIterator from the set which it iterated over, releasing
any computational resources and placing the iterator in the INVALID state.
After detach has been invoked, calls to nextNode or previousNode will raise
the exception INVALID_STATE_ERR.
protected:
bool accept(Node* pNode) const;
Node* next() const;
Node* previous() const;
Node* last();
private:
NodeIterator();
Node* _pRoot;
unsigned long _whatToShow;
NodeFilter* _pFilter;
Node* _pCurrent;
};
//
// inlines
//
inline Node* NodeIterator::root() const
{
return _pRoot;
}
inline Node* NodeIterator::currentNodeNP() const
{
return _pCurrent;
}
inline unsigned long NodeIterator::whatToShow() const
{
return _whatToShow;
}
inline NodeFilter* NodeIterator::filter() const
{
return _pFilter;
}
inline bool NodeIterator::expandEntityReferences() const
{
return false;
}
} } // namespace Poco::XML
endif // DOM_NodeIterator_INCLUDED
(C) Æliens
04/09/2009
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