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lib-of-vs-libs-Poco-include-Poco-Event.h / h



  //
  // Event.h
  //
  // Id: //poco/1.3/Foundation/include/Poco/Event.h#2 
  //
  // Library: Foundation
  // Package: Threading
  // Module:  Event
  //
  // Definition of the Event class.
  //
  // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Foundation_Event_INCLUDED
  define Foundation_Event_INCLUDED
  
  include "Poco/Foundation.h"
  include "Poco/Exception.h"
  
  if defined(POCO_OS_FAMILY_WINDOWS)
  include "Poco/Event_WIN32.h"
  else
  include "Poco/Event_POSIX.h"
  endif
  
  namespace Poco {
  
  class Foundation_API Event: private EventImpl
  
An Event is a synchronization object that allows one thread to signal one or more other threads that a certain event has happened. Usually, one thread signals an event, while one or more other threads wait for an event to become signalled. { public: Event(bool autoReset = true); Creates the event. If autoReset is true, the event is automatically reset after a wait() successfully returns. ~Event(); Destroys the event.

          void set();
  
Signals the event. If autoReset is true, only one thread waiting for the event can resume execution. If autoReset is false, all waiting threads can resume execution.

          void wait();
  
Waits for the event to become signalled.

          void wait(long milliseconds);
  
Waits for the event to become signalled. Throws a TimeoutException if the event does not become signalled within the specified time interval.

          bool tryWait(long milliseconds);
  
Waits for the event to become signalled. Returns true if the event became signalled within the specified time interval, false otherwise.

          void reset();
  
Resets the event to unsignalled state. private: Event(const Event&); Event& operator = (const Event&); };

  //
  // inlines
  //
  inline void Event::set()
  {
          setImpl();
  }
  
  inline void Event::wait()
  {
          waitImpl();
  }
  
  inline void Event::wait(long milliseconds)
  {
          if (!waitImpl(milliseconds))
                  throw TimeoutException();
  }
  
  inline bool Event::tryWait(long milliseconds)
  {
          return waitImpl(milliseconds);
  }
  
  inline void Event::reset()
  {
          resetImpl();
  }
  
  } // namespace Poco
  
  endif // Foundation_Event_INCLUDED
  


(C) Æliens 04/09/2009

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