topical media & game development
lib-of-vs-libs-Poco-include-Poco-Net-ICMPSocket.h / h
//
// ICMPSocket.h
//
//
//
// Library: Net
// Package: ICMP
// Module: ICMPSocket
//
// Definition of the ICMPSocket class.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Net_ICMPSocket_INCLUDED
define Net_ICMPSocket_INCLUDED
include "Poco/Net/Net.h"
include "Poco/Net/Socket.h"
namespace Poco {
namespace Net {
class Net_API ICMPSocket: public Socket
This class provides an interface to an
ICMP client socket.
{
public:
ICMPSocket(IPAddress::Family family, int dataSize = 48, int ttl = 128, int timeout = 500000);
Creates an unconnected ICMP socket.
The socket will be created for the
given address family.
ICMPSocket(const Socket& socket);
Creates the ICMPSocket with the SocketImpl
from another socket. The SocketImpl must be
a DatagramSocketImpl, otherwise an InvalidArgumentException
will be thrown.
~ICMPSocket();
Destroys the ICMPSocket.
ICMPSocket& operator = (const Socket& socket);
Assignment operator.
Releases the socket's SocketImpl and
attaches the SocketImpl from the other socket and
increments the reference count of the SocketImpl.
int sendTo(const SocketAddress& address, int flags = 0);
Sends an ICMP request through
the socket to the given address.
Returns the number of bytes sent.
int receiveFrom(SocketAddress& address, int flags = 0);
Receives data from the socket.
Stores the address of the sender in address.
Returns the time elapsed since the originating
request was sent.
int dataSize() const;
Returns the data size in bytes.
int ttl() const;
Returns the Time-To-Live value.
int timeout() const;
Returns the socket timeout value.
protected:
ICMPSocket(SocketImpl* pImpl);
Creates the Socket and attaches the given SocketImpl.
The socket takes owership of the SocketImpl.
The SocketImpl must be a ICMPSocketImpl, otherwise
an InvalidArgumentException will be thrown.
private:
int _dataSize;
int _ttl;
int _timeout;
};
//
// inlines
//
inline int ICMPSocket::dataSize() const
{
return _dataSize;
}
inline int ICMPSocket::ttl() const
{
return _ttl;
}
inline int ICMPSocket::timeout() const
{
return _timeout;
}
} } // namespace Poco::Net
endif // Net_ICMPSocket_INCLUDED
(C) Æliens
04/09/2009
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