// // ServerSocket.h // // $Id: //poco/1.3/Net/include/Poco/Net/ServerSocket.h#1 $ // // Library: Net // Package: Sockets // Module: ServerSocket // // Definition of the ServerSocket class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Net_ServerSocket_INCLUDED #define Net_ServerSocket_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/Socket.h" #include "Poco/Net/StreamSocket.h" namespace Poco { namespace Net { class Net_API ServerSocket: public Socket /// This class provides an interface to a /// TCP server socket. { public: ServerSocket(); /// Creates a server socket. /// /// The server socket must be bound to /// and address and put into listening state. ServerSocket(const Socket& socket); /// Creates the ServerSocket with the SocketImpl /// from another socket. The SocketImpl must be /// a ServerSocketImpl, otherwise an InvalidArgumentException /// will be thrown. ServerSocket(const SocketAddress& address, int backlog = 64); /// Creates a server socket, binds it /// to the given address and puts it in listening /// state. /// /// After successful construction, the server socket /// is ready to accept connections. ServerSocket(Poco::UInt16 port, int backlog = 64); /// Creates a server socket, binds it /// to the given port and puts it in listening /// state. /// /// After successful construction, the server socket /// is ready to accept connections. virtual ~ServerSocket(); /// Destroys the StreamSocket. ServerSocket& operator = (const Socket& socket); /// Assignment operator. /// /// Releases the socket's SocketImpl and /// attaches the SocketImpl from the other socket and /// increments the reference count of the SocketImpl. virtual void bind(const SocketAddress& address, bool reuseAddress = false); /// Bind a local address to the socket. /// /// This is usually only done when establishing a server /// socket. TCP clients should not bind a socket to a /// specific address. /// /// If reuseAddress is true, sets the SO_REUSEADDR /// socket option. virtual void bind(Poco::UInt16 port, bool reuseAddress = false); /// Bind a local port to the socket. /// /// This is usually only done when establishing a server /// socket. /// /// If reuseAddress is true, sets the SO_REUSEADDR /// socket option. virtual void listen(int backlog = 64); /// Puts the socket into listening state. /// /// The socket becomes a passive socket that /// can accept incoming connection requests. /// /// The backlog argument specifies the maximum /// number of connections that can be queued /// for this socket. virtual StreamSocket acceptConnection(SocketAddress& clientAddr); /// Get the next completed connection from the /// socket's completed connection queue. /// /// If the queue is empty, waits until a connection /// request completes. /// /// Returns a new TCP socket for the connection /// with the client. /// /// The client socket's address is returned in clientAddr. virtual StreamSocket acceptConnection(); /// Get the next completed connection from the /// socket's completed connection queue. /// /// If the queue is empty, waits until a connection /// request completes. /// /// Returns a new TCP socket for the connection /// with the client. protected: ServerSocket(SocketImpl* pImpl, bool); /// The bool argument is to resolve an ambiguity with /// another constructor (Microsoft Visual C++ 2005) }; } } // namespace Poco::Net #endif // Net_ServerSocket_INCLUDED