topical media & game development
lib-of-vs-libs-Poco-include-Poco-Net-SocketAcceptor.h / h
//
// SocketAcceptor.h
//
//
//
// Library: Net
// Package: Reactor
// Module: SocketAcceptor
//
// Definition of the SocketAcceptor class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// DEALINGS IN THE SOFTWARE.
//
ifndef Net_SocketAcceptor_INCLUDED
define Net_SocketAcceptor_INCLUDED
include "Poco/Net/Net.h"
include "Poco/Net/SocketNotification.h"
include "Poco/Net/ServerSocket.h"
include "Poco/Net/StreamSocket.h"
include "Poco/Observer.h"
namespace Poco {
namespace Net {
template <class ServiceHandler>
class SocketAcceptor
This class implements the Acceptor part of the
Acceptor-Connector design pattern.
The Acceptor-Connector pattern has been described in the book
"Pattern Languages of Program Design 3", edited by Robert Martin,
Frank Buschmann and Dirk Riehle (Addison Wesley, 1997).
The Acceptor-Connector design pattern decouples connection
establishment and service initialization in a distributed system
from the processing performed once a service is initialized.
This decoupling is achieved with three components: Acceptors,
Connectors and Service Handlers.
The SocketAcceptor passively waits for connection requests (usually
from a remote Connector) and establishes a connection upon
arrival of a connection requests. Also, a Service Handler is
initialized to process the data arriving via the connection in
an
application-specific way.
The SocketAcceptor sets up a ServerSocket and registers itself
for a ReadableNotification, denoting an incoming connection request.
When the ServerSocket becomes readable the SocketAcceptor accepts
the connection request and creates a ServiceHandler to
service the connection.
The ServiceHandler class must provide a constructor that
takes a StreamSocket and a SocketReactor as arguments,
e.g.:
MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor)
When the ServiceHandler is done, it must destroy itself.
Subclasses can override the createServiceHandler() factory method
if special steps are necessary to create a ServiceHandler object.
{
public:
SocketAcceptor(ServerSocket& socket):
_socket(socket),
_pReactor(0)
Creates an SocketAcceptor, using the given ServerSocket.
{
}
SocketAcceptor(ServerSocket& socket, SocketReactor& reactor):
_socket(socket),
_pReactor(0)
Creates an SocketAcceptor, using the given ServerSocket.
The SocketAcceptor registers itself with the given SocketReactor.
{
registerAcceptor(reactor);
}
virtual ~SocketAcceptor()
Destroys the SocketAcceptor.
{
unregisterAcceptor();
}
virtual void registerAcceptor(SocketReactor& reactor)
Registers the SocketAcceptor with a SocketReactor.
A subclass can override this and, for example, also register
an event handler for a timeout event.
The overriding method must call the baseclass implementation first.
{
_pReactor = &reactor;
_pReactor->addEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
}
virtual void unregisterAcceptor()
Unregisters the SocketAcceptor.
A subclass can override this and, for example, also unregister
its event handler for a timeout event.
The overriding method must call the baseclass implementation first.
{
if (_pReactor)
{
_pReactor->removeEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
}
}
void onAccept(ReadableNotification* pNotification)
{
pNotification->release();
StreamSocket sock = _socket.acceptConnection();
createServiceHandler(sock);
}
protected:
virtual ServiceHandler* createServiceHandler(StreamSocket& socket)
Create and initialize a new ServiceHandler instance.
Subclasses can override this method.
{
return new ServiceHandler(socket, *_pReactor);
}
SocketReactor* reactor()
Returns a pointer to the SocketReactor where
this SocketAcceptor is registered.
The pointer may be null.
{
return _pReactor;
}
Socket& socket()
Returns a reference to the SocketAcceptor's socket.
{
return _socket;
}
private:
SocketAcceptor();
SocketAcceptor(const SocketAcceptor&);
SocketAcceptor& operator = (const SocketAcceptor&);
ServerSocket _socket;
SocketReactor* _pReactor;
};
} } // namespace Poco::Net
endif // Net_SocketAcceptor_INCLUDED
(C) Æliens
04/09/2009
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