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lib-of-vs-libs-Poco-include-Poco-Net-SocketAcceptor.h / h



  //
  // SocketAcceptor.h
  //
  // Id: //poco/1.3/Net/include/Poco/Net/SocketAcceptor.h#1 
  //
  // Library: Net
  // Package: Reactor
  // Module:  SocketAcceptor
  //
  // Definition of the SocketAcceptor class.
  //
  // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
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  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Net_SocketAcceptor_INCLUDED
  define Net_SocketAcceptor_INCLUDED
  
  include "Poco/Net/Net.h"
  include "Poco/Net/SocketNotification.h"
  include "Poco/Net/ServerSocket.h"
  include "Poco/Net/StreamSocket.h"
  include "Poco/Observer.h"
  
  namespace Poco {
  namespace Net {
  
  template <class ServiceHandler>
  class SocketAcceptor
  
This class implements the Acceptor part of the Acceptor-Connector design pattern. The Acceptor-Connector pattern has been described in the book "Pattern Languages of Program Design 3", edited by Robert Martin, Frank Buschmann and Dirk Riehle (Addison Wesley, 1997). The Acceptor-Connector design pattern decouples connection establishment and service initialization in a distributed system from the processing performed once a service is initialized. This decoupling is achieved with three components: Acceptors, Connectors and Service Handlers. The SocketAcceptor passively waits for connection requests (usually from a remote Connector) and establishes a connection upon arrival of a connection requests. Also, a Service Handler is initialized to process the data arriving via the connection in an application-specific way. The SocketAcceptor sets up a ServerSocket and registers itself for a ReadableNotification, denoting an incoming connection request. When the ServerSocket becomes readable the SocketAcceptor accepts the connection request and creates a ServiceHandler to service the connection. The ServiceHandler class must provide a constructor that takes a StreamSocket and a SocketReactor as arguments, e.g.: MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor) When the ServiceHandler is done, it must destroy itself. Subclasses can override the createServiceHandler() factory method if special steps are necessary to create a ServiceHandler object. { public: SocketAcceptor(ServerSocket& socket): _socket(socket), _pReactor(0) Creates an SocketAcceptor, using the given ServerSocket. { }

          SocketAcceptor(ServerSocket& socket, SocketReactor& reactor):
                  _socket(socket),
                  _pReactor(0)
  
Creates an SocketAcceptor, using the given ServerSocket. The SocketAcceptor registers itself with the given SocketReactor. { registerAcceptor(reactor); }

          virtual ~SocketAcceptor()
  
Destroys the SocketAcceptor. { unregisterAcceptor(); } virtual void registerAcceptor(SocketReactor& reactor) Registers the SocketAcceptor with a SocketReactor. A subclass can override this and, for example, also register an event handler for a timeout event. The overriding method must call the baseclass implementation first. { _pReactor = &reactor; _pReactor->addEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept)); } virtual void unregisterAcceptor() Unregisters the SocketAcceptor. A subclass can override this and, for example, also unregister its event handler for a timeout event. The overriding method must call the baseclass implementation first. { if (_pReactor) { _pReactor->removeEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept)); } } void onAccept(ReadableNotification* pNotification) { pNotification->release(); StreamSocket sock = _socket.acceptConnection(); createServiceHandler(sock); } protected: virtual ServiceHandler* createServiceHandler(StreamSocket& socket) Create and initialize a new ServiceHandler instance. Subclasses can override this method. { return new ServiceHandler(socket, *_pReactor); }

          SocketReactor* reactor()
  
Returns a pointer to the SocketReactor where this SocketAcceptor is registered. The pointer may be null. { return _pReactor; }

          Socket& socket()
  
Returns a reference to the SocketAcceptor's socket. { return _socket; }

  private:
          SocketAcceptor();
          SocketAcceptor(const SocketAcceptor&);
          SocketAcceptor& operator = (const SocketAcceptor&);
          
          ServerSocket   _socket;
          SocketReactor* _pReactor;
  };
  
  } } // namespace Poco::Net
  
  endif // Net_SocketAcceptor_INCLUDED
  


(C) Æliens 04/09/2009

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