topical media & game development

talk show tell print

lib-of-vs-libs-Poco-include-Poco-Net-SocketStream.h / h



  //
  // SocketStream.h
  //
  // Id: //poco/1.3/Net/include/Poco/Net/SocketStream.h#1 
  //
  // Library: Net
  // Package: Sockets
  // Module:  SocketStream
  //
  // Definition of the SocketStream class.
  //
  // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Net_SocketStream_INCLUDED
  define Net_SocketStream_INCLUDED
  
  include "Poco/Net/Net.h"
  include "Poco/Net/StreamSocket.h"
  include "Poco/BufferedBidirectionalStreamBuf.h"
  include <istream>
  include <ostream>
  
  namespace Poco {
  namespace Net {
  
  class StreamSocketImpl;
  
  class Net_API SocketStreamBuf: public Poco::BufferedBidirectionalStreamBuf
  
This is the streambuf class used for reading from and writing to a socket. { public: SocketStreamBuf(const Socket& socket); Creates a SocketStreamBuf with the given socket. The socket's SocketImpl must be a StreamSocketImpl, otherwise an InvalidArgumentException is thrown.

          ~SocketStreamBuf();
  
Destroys the SocketStreamBuf. StreamSocketImpl* socketImpl() const; Returns the internal SocketImpl. protected: int readFromDevice(char* buffer, std::streamsize length); int writeToDevice(const char* buffer, std::streamsize length);

  private:
          enum 
          {
                  STREAM_BUFFER_SIZE = 1024
          };
  
          StreamSocketImpl* _pImpl;
  };
  
  class Net_API SocketIOS: public virtual std::ios
  
The base class for SocketStream, SocketInputStream and SocketOutputStream. This class is needed to ensure the correct initialization order of the stream buffer and base classes. { public: SocketIOS(const Socket& socket); Creates the SocketIOS with the given socket. The socket's SocketImpl must be a StreamSocketImpl, otherwise an InvalidArgumentException is thrown. ~SocketIOS(); Destroys the SocketIOS. Flushes the buffer, but does not close the socket. SocketStreamBuf* rdbuf(); Returns a pointer to the internal SocketStreamBuf. void close(); Flushes the stream and closes the socket. StreamSocket socket() const; Returns the underlying socket.

  protected:
          SocketStreamBuf _buf;
  };
  
  class Net_API SocketOutputStream: public SocketIOS, public std::ostream
  
An output stream for writing to a socket. { public: SocketOutputStream(const Socket& socket); Creates the SocketOutputStream with the given socket. The socket's SocketImpl must be a StreamSocketImpl, otherwise an InvalidArgumentException is thrown.

          ~SocketOutputStream();
  
Destroys the SocketOutputStream. Flushes the buffer, but does not close the socket. };

  class Net_API SocketInputStream: public SocketIOS, public std::istream
  
An input stream for reading from a socket. When using formatted input from a SocketInputStream, always ensure that a receive timeout is set for the socket. Otherwise your program might unexpectedly hang. However, using formatted input from a SocketInputStream is not recommended, due to the read-ahead behavior of istream with formatted reads. { public: SocketInputStream(const Socket& socket); Creates the SocketInputStream with the given socket. The socket's SocketImpl must be a StreamSocketImpl, otherwise an InvalidArgumentException is thrown.

          ~SocketInputStream();
  
Destroys the SocketInputStream. };

  class Net_API SocketStream: public SocketIOS, public std::iostream
  
An bidirectional stream for reading from and writing to a socket. When using formatted input from a SocketStream, always ensure that a receive timeout is set for the socket. Otherwise your program might unexpectedly hang. However, using formatted input from a SocketStream is not recommended, due to the read-ahead behavior of istream with formatted reads. { public: SocketStream(const Socket& socket); Creates the SocketStream with the given socket. The socket's SocketImpl must be a StreamSocketImpl, otherwise an InvalidArgumentException is thrown.

          ~SocketStream();
  
Destroys the SocketStream. Flushes the buffer, but does not close the socket. };

  //
  // inlines
  //
  inline StreamSocketImpl* SocketStreamBuf::socketImpl() const
  {
          return _pImpl;
  }
  
  } } // namespace Poco::Net
  
  endif // Net_SocketStream_INCLUDED
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.