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lib-of-vs-libs-Poco-include-Poco-Net-TCPServer.h / h



  //
  // TCPServer.h
  //
  // Id: //poco/1.3/Net/include/Poco/Net/TCPServer.h#2 
  //
  // Library: Net
  // Package: TCPServer
  // Module:  TCPServer
  //
  // Definition of the TCPServer class.
  //
  // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Net_TCPServer_INCLUDED
  define Net_TCPServer_INCLUDED
  
  include "Poco/Net/Net.h"
  include "Poco/Net/ServerSocket.h"
  include "Poco/Runnable.h"
  include "Poco/Thread.h"
  include "Poco/ThreadPool.h"
  
  namespace Poco {
  namespace Net {
  
  class TCPServerParams;
  class TCPServerDispatcher;
  class TCPServerConnectionFactory;
  
  class Net_API TCPServer: public Poco::Runnable
  
This class implements a multithreaded TCP server. The server uses a ServerSocket to listen for incoming connections. The ServerSocket must have been bound to an address before it is passed to the TCPServer constructor. Additionally, the ServerSocket must be put into listening state before the TCPServer is started by calling the start() method. The server uses a thread pool to assign threads to incoming connections. Before incoming connections are assigned to a connection thread, they are put into a queue. Connection threads fetch new connections from the queue as soon as they become free. Thus, a connection thread may serve more than one connection. As soon as a connection thread fetches the next connection from the queue, it creates a TCPServerConnection object for it (using the TCPServerConnectionFactory passed to the constructor) and calls the TCPServerConnection's start() method. When the start() method returns, the connection object is deleted. The number of connection threads is adjusted dynamically, depending on the number of connections waiting to be served. It is possible to specify a maximum number of queued connections. This prevents the connection queue from overflowing in the case of an extreme server load. In such a case, connections that cannot be queued are silently and immediately closed. TCPServer uses a separate thread to accept incoming connections. Thus, the call to start() returns immediately, and the server continues to run in the background. To stop the server from accepting new connections, call stop(). After calling stop(), no new connections will be accepted and all queued connections will be discarded. Already served connections, however, will continue being served. { public: TCPServer(TCPServerConnectionFactory* pFactory, const ServerSocket& socket, TCPServerParams* pParams = 0); Creates the TCPServer, using the given ServerSocket. The server takes ownership of the TCPServerConnectionFactory and deletes it when it's no longer needed. The server also takes ownership of the TCPServerParams object. If no TCPServerParams object is given, the server's TCPServerDispatcher creates its own one. News threads are taken from the default thread pool.

          TCPServer(TCPServerConnectionFactory* pFactory, Poco::ThreadPool& threadPool, const ServerSocket& socket, TCPServerParams* pParams = 0);
  
Creates the TCPServer, using the given ServerSocket. The server takes ownership of the TCPServerConnectionFactory and deletes it when it's no longer needed. The server also takes ownership of the TCPServerParams object. If no TCPServerParams object is given, the server's TCPServerDispatcher creates its own one. News threads are taken from the given thread pool.

          virtual ~TCPServer();
  
Destroys the TCPServer and its TCPServerConnectionFactory. const TCPServerParams& params() const; Returns a const reference to the TCPServerParam object used by the server's TCPServerDispatcher. void start(); Starts the server. A new thread will be created that waits for and accepts incoming connections. Before start() is called, the ServerSocket passed to TCPServer must have been bound and put into listening state. void stop(); Stops the server. No new connections will be accepted. Already handled connections will continue to be served. Once the server is stopped, it cannot be restarted. int currentThreads() const; Returns the number of currently used connection threads.

          int totalConnections() const;
  
Returns the total number of handled connections. int currentConnections() const; Returns the number of currently handled connections.

          int maxConcurrentConnections() const;
  
Returns the maximum number of concurrently handled connections. int queuedConnections() const; Returns the number of queued connections.

          int refusedConnections() const;
  
Returns the number of refused connections.

          Poco::UInt16 port() const;
  
Returns the port the server socket listens to

  protected:
          void run();
  
Runs the server. The server will run until the stop() method is called, or the server object is destroyed, which implicitly calls the stop() method.

          static std::string threadName(const ServerSocket& socket);
  
Returns a thread name for the server thread.

  private:
          TCPServer();
          TCPServer(const TCPServer&);
          TCPServer& operator = (const TCPServer&);
          
          ServerSocket         _socket;
          TCPServerDispatcher* _pDispatcher;
          Poco::Thread         _thread;
          bool                 _stopped;
  };
  
  inline Poco::UInt16 TCPServer::port() const
  {
          return _socket.address().port();
  }
  
  } } // namespace Poco::Net
  
  endif // Net_TCPServer_INCLUDED
  


(C) Æliens 04/09/2009

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