topical media & game development
lib-of-vs-libs-Poco-include-Poco-RunnableAdapter.h / h
//
// RunnableAdapter.h
//
//
//
// Library: Foundation
// Package: Threading
// Module: Thread
//
// Definition of the RunnableAdapter template class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Foundation_RunnableAdapter_INCLUDED
define Foundation_RunnableAdapter_INCLUDED
include "Poco/Foundation.h"
include "Poco/Runnable.h"
namespace Poco {
template <class C>
class RunnableAdapter: public Runnable
This adapter simplifies using ordinary methods as
targets for threads.
Usage:
RunnableAdapter<MyClass> ra(myObject, &MyObject::doSomething));
Thread thr;
thr.Start(ra);
For using a freestanding or static member function as a thread
target, please see the ThreadTarget class.
{
public:
typedef void (C::*Callback)();
RunnableAdapter(C& object, Callback method): _pObject(&object), _method(method)
{
}
RunnableAdapter(const RunnableAdapter& ra): _pObject(ra._pObject), _method(ra._method)
{
}
~RunnableAdapter()
{
}
RunnableAdapter& operator = (const RunnableAdapter& ra)
{
_pObject = ra._pObject;
_method = ra._method;
return *this;
}
void run()
{
(_pObject->*_method)();
}
private:
RunnableAdapter();
C* _pObject;
Callback _method;
};
} // namespace Poco
endif // Foundation_RunnableAdapter_INCLUDED
(C) Æliens
04/09/2009
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