topical media & game development
lib-of-vs-libs-Poco-include-Poco-Thread.h / h
//
// Thread.h
//
//
//
// Library: Foundation
// Package: Threading
// Module: Thread
//
// Definition of the Thread class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Foundation_Thread_INCLUDED
define Foundation_Thread_INCLUDED
include "Poco/Foundation.h"
include "Poco/Mutex.h"
if defined(POCO_OS_FAMILY_WINDOWS)
include "Poco/Thread_WIN32.h"
else
include "Poco/Thread_POSIX.h"
endif
namespace Poco {
class Runnable;
class ThreadLocalStorage;
class Foundation_API Thread: private ThreadImpl
This class implements a platform-independent
wrapper to an operating system thread.
Every Thread object gets a unique (within
its process) numeric thread ID.
Furthermore, a thread can be assigned a name.
The name of a thread can be changed at any time.
{
public:
using ThreadImpl::Callable;
enum Priority
Thread priorities.
{
PRIO_LOWEST = PRIO_LOWEST_IMPL,
The lowest thread priority.
PRIO_LOW = PRIO_LOW_IMPL,
A lower than normal thread priority.
PRIO_NORMAL = PRIO_NORMAL_IMPL,
The normal thread priority.
PRIO_HIGH = PRIO_HIGH_IMPL,
A higher than normal thread priority.
PRIO_HIGHEST = PRIO_HIGHEST_IMPL
The highest thread priority.
};
Thread();
Creates a thread. Call start() to start it.
Thread(const std::string& name);
Creates a named thread. Call start() to start it.
~Thread();
Destroys the thread.
int id() const;
Returns the unique thread ID of the thread.
std::string name() const;
Returns the name of the thread.
std::string getName() const;
Returns teh name of the thread.
void setName(const std::string& name);
Sets the name of the thread.
void setPriority(Priority prio);
Sets the thread's priority.
Some platform only allow changing a thread's priority
if the process has certain privileges.
Priority getPriority() const;
Returns the thread's priority.
void setOSPriority(int prio);
Sets the thread's priority, using an operating system specific
priority value. Use getMinOSPriority() and getMaxOSPriority() to
obtain mininum and maximum priority values.
int getOSPriority() const;
Returns the thread's priority, expressed as an operating system
specific priority value.
static int getMinOSPriority();
Returns the mininum operating system-specific priority value,
which can be passed to setOSPriority().
static int getMaxOSPriority();
Returns the maximum operating system-specific priority value,
which can be passed to setOSPriority().
void setStackSize(int size);
Sets the thread's stack size in bytes.
Setting the stack size to 0 will use the default stack size.
Typically, the real stack size is rounded up to the nearest
page size multiple.
int getStackSize() const;
Returns the thread's stack size in bytes.
If the default stack size is used, 0 is returned.
void start(Runnable& target);
Starts the thread with the given target.
void start(Callable target, void* pData = 0);
Starts the thread with the given target and parameter.
void join();
Waits until the thread completes execution.
If multiple threads try to join the same
thread, the result is undefined.
void join(long milliseconds);
Waits for at most the given interval for the thread
to complete. Throws a TimeoutException if the thread
does not complete within the specified time interval.
bool tryJoin(long milliseconds);
Waits for at most the given interval for the thread
to complete. Returns true if the thread has finished,
false otherwise.
bool isRunning() const;
Returns true if the thread is running.
static void sleep(long milliseconds);
Suspends the current thread for the specified
amount of time.
static void yield();
Yields cpu to other threads.
static Thread* current();
Returns the Thread object for the currently active thread.
If the current thread is the main thread, 0 is returned.
protected:
ThreadLocalStorage& tls();
Returns a reference to the thread's local storage.
void clearTLS();
Clears the thread's local storage.
std::string makeName();
Creates a unique name for a thread.
static int uniqueId();
Creates and returns a unique id for a thread.
private:
Thread(const Thread&);
Thread& operator = (const Thread&);
int _id;
std::string _name;
ThreadLocalStorage* _pTLS;
mutable FastMutex _mutex;
friend class ThreadLocalStorage;
friend class PooledThread;
};
//
// inlines
//
inline int Thread::id() const
{
return _id;
}
inline std::string Thread::name() const
{
FastMutex::ScopedLock lock(_mutex);
return _name;
}
inline std::string Thread::getName() const
{
FastMutex::ScopedLock lock(_mutex);
return _name;
}
inline bool Thread::isRunning() const
{
return isRunningImpl();
}
inline void Thread::sleep(long milliseconds)
{
sleepImpl(milliseconds);
}
inline void Thread::yield()
{
yieldImpl();
}
inline Thread* Thread::current()
{
return static_cast<Thread*>(currentImpl());
}
inline void Thread::setOSPriority(int prio)
{
setOSPriorityImpl(prio);
}
inline int Thread::getOSPriority() const
{
return getOSPriorityImpl();
}
inline int Thread::getMinOSPriority()
{
return ThreadImpl::getMinOSPriorityImpl();
}
inline int Thread::getMaxOSPriority()
{
return ThreadImpl::getMaxOSPriorityImpl();
}
inline void Thread::setStackSize(int size)
{
setStackSizeImpl(size);
}
inline int Thread::getStackSize() const
{
return getStackSizeImpl();
}
} // namespace Poco
endif // Foundation_Thread_INCLUDED
(C) Æliens
04/09/2009
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