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lib-of-vs-libs-Poco-include-Poco-ThreadPool.h / h



  //
  // ThreadPool.h
  //
  // Id: //poco/1.3/Foundation/include/Poco/ThreadPool.h#3 
  //
  // Library: Foundation
  // Package: Threading
  // Module:  ThreadPool
  //
  // Definition of the ThreadPool class.
  //
  // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Foundation_ThreadPool_INCLUDED
  define Foundation_ThreadPool_INCLUDED
  
  include "Poco/Foundation.h"
  include "Poco/Thread.h"
  include "Poco/Mutex.h"
  include <vector>
  
  namespace Poco {
  
  class Runnable;
  class PooledThread;
  
  class Foundation_API ThreadPool
  
A thread pool always keeps a number of threads running, ready to accept work. Creating and starting a threads can impose a significant runtime overhead to an application. A thread pool helps to improve the performance of an application by reducing the number of threads that have to be created (and destroyed again). Threads in a thread pool are re-used once they become available again. The thread pool always keeps a minimum number of threads running. If the demans for threads increases, additional threads are created. Once the demand for threads sinks again, no-longer used threads are stopped and removed from the pool. { public: ThreadPool(int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE); ThreadPool(const std::string& name, int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE); Creates a thread pool with minCapacity threads. If required, up to maxCapacity threads are created a NoThreadAvailableException exception is thrown. If a thread is running idle for more than idleTime seconds, and more than minCapacity threads are running, the thread is killed. Threads are created with given stack size.

          ~ThreadPool();
  
Currently running threads will remain active until they complete. void addCapacity(int n); Increases (or decreases, if n is negative) the maximum number of threads.

          int capacity() const;
  
Returns the maximum capacity of threads.

          void setStackSize(int stackSize);
  
Sets the stack size for threads. New stack size applies only for newly created threads.

          int getStackSize() const;
  
Returns the stack size used to create new threads.

          int used() const;
  
Returns the number of currently used threads.

          int allocated() const;
  
Returns the number of currently allocated threads.

          int available() const;
  
Returns the number available threads.

          void start(Runnable& target);
  
Obtains a thread and starts the target. Throws a NoThreadAvailableException if no more threads are available.

          void start(Runnable& target, const std::string& name);
  
Obtains a thread and starts the target. Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.

          void startWithPriority(Thread::Priority priority, Runnable& target);
  
Obtains a thread, adjusts the thread's priority, and starts the target. Throws a NoThreadAvailableException if no more threads are available.

          void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
  
Obtains a thread, adjusts the thread's priority, and starts the target. Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.

          void stopAll();
  
Stops all running threads. Will also delete all thread objects. If used, this method should be the last action before the thread pool is deleted.

          void joinAll();
  
Waits for all threads to complete.

          void collect();
  
Stops and removes no longer used threads from the thread pool. Can be called at various times in an application's life time to help the thread pool manage its threads. Calling this method is optional, as the thread pool is also implicitly managed in calls to start(), addCapacity() and joinAll().

          static ThreadPool& defaultPool();
  
Returns a reference to the default thread pool.

  protected:
          PooledThread* getThread();
          PooledThread* createThread();
  
          void housekeep();
  
  private:
          ThreadPool(const ThreadPool& pool);
          ThreadPool& operator = (const ThreadPool& pool);
  
          typedef std::vector<PooledThread*> ThreadVec;
  
          std::string _name;
          int _minCapacity;
          int _maxCapacity;
          int _idleTime;
          int _serial;
          int _age;
          int _stackSize;
          ThreadVec _threads;
          mutable FastMutex _mutex;
  };
  
  //
  // inlines
  //
  inline void ThreadPool::setStackSize(int stackSize)
  {
          _stackSize = stackSize;
  }
  
  inline int ThreadPool::getStackSize() const
  {
          return _stackSize;
  }
  
  } // namespace Poco
  
  endif // Foundation_ThreadPool_INCLUDED
  


(C) Æliens 04/09/2009

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