topical media & game development
lib-of-vs-libs-Poco-include-Poco-Timer.h / h
//
// Timer.h
//
//
//
// Library: Foundation
// Package: Threading
// Module: Timer
//
// Definition of the Timer and related classes.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Foundation_Timer_INCLUDED
define Foundation_Timer_INCLUDED
include "Poco/Foundation.h"
include "Poco/Runnable.h"
include "Poco/Mutex.h"
include "Poco/Event.h"
include "Poco/Thread.h"
namespace Poco {
class AbstractTimerCallback;
class ThreadPool;
class Foundation_API Timer: protected Runnable
This class implements a thread-based timer.
A timer starts a thread that first waits for a given start interval.
Once that interval expires, the timer callback is called repeatedly
in the given periodic interval. If the interval is 0, the timer is only
called once.
The timer callback method can stop the timer by setting the
timer's periodic interval to 0.
The timer callback runs in its own thread, so multithreading
issues (proper synchronization) have to be considered when writing
the callback method.
The exact interval at which the callback is called depends on many
factors like operating system, CPU performance and system load and
may differ from the specified interval.
The timer thread is taken from a thread pool, so
there is a limit to the number of available concurrent timers.
{
public:
Timer(long startInterval = 0, long periodicInterval = 0);
Creates a new timer object. StartInterval and periodicInterval
are given in milliseconds. If a periodicInterval of zero is
specified, the callback will only be called once, after the
startInterval expires.
To start the timer, call the Start() method.
virtual ~Timer();
Stops and destroys the timer.
void start(const AbstractTimerCallback& method);
Starts the timer.
Create the TimerCallback as follows:
TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
timer.start(callback);
The timer thread is taken from the global default thread pool.
void start(const AbstractTimerCallback& method, Thread::Priority priority);
Starts the timer in a thread with the given priority.
Create the TimerCallback as follows:
TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
timer.start(callback);
The timer thread is taken from the global default thread pool.
void start(const AbstractTimerCallback& method, ThreadPool& threadPool);
Starts the timer.
Create the TimerCallback as follows:
TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
timer.start(callback);
void start(const AbstractTimerCallback& method, Thread::Priority priority, ThreadPool& threadPool);
Starts the timer in a thread with the given priority.
Create the TimerCallback as follows:
TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
timer.start(callback);
void stop();
Stops the timer. If the callback method is currently running
it will be allowed to finish first.
WARNING: Never call this method from within the callback method,
as a deadlock would result. To stop the timer from within the
callback method, call restart(0).
void restart();
Restarts the periodic interval. If the callback method is already running,
nothing will happen.
void restart(long milliseconds);
Sets a new periodic interval and restarts the timer.
An interval of 0 will stop the timer.
long getStartInterval() const;
Returns the start interval.
void setStartInterval(long milliseconds);
Sets the start interval. Will only be
effective before start() is called.
long getPeriodicInterval() const;
Returns the periodic interval.
void setPeriodicInterval(long milliseconds);
Sets the periodic interval. If the timer is already running
the new interval will be effective when the current interval
expires.
protected:
void run();
private:
volatile long _startInterval;
volatile long _periodicInterval;
Event _wakeUp;
Event _done;
AbstractTimerCallback* _pCallback;
mutable FastMutex _mutex;
Timer(const Timer&);
Timer& operator = (const Timer&);
};
class Foundation_API AbstractTimerCallback
This is the base class for all instantiations of
the TimerCallback template.
{
public:
AbstractTimerCallback();
AbstractTimerCallback(const AbstractTimerCallback& callback);
virtual ~AbstractTimerCallback();
AbstractTimerCallback& operator = (const AbstractTimerCallback& callback);
virtual void invoke(Timer& timer) const = 0;
virtual AbstractTimerCallback* clone() const = 0;
};
template <class C>
class TimerCallback: public AbstractTimerCallback
This template class implements an adapter that sits between
a Timer and an object's method invoked by the timer.
It is quite similar in concept to the RunnableAdapter, but provides
some Timer specific additional methods.
See the Timer class for information on how
to use this template class.
{
public:
typedef void (C::*Callback)(Timer&);
TimerCallback(C& object, Callback method): _pObject(&object), _method(method)
{
}
TimerCallback(const TimerCallback& callback): _pObject(callback._pObject), _method(callback._method)
{
}
~TimerCallback()
{
}
TimerCallback& operator = (const TimerCallback& callback)
{
if (&callback != this)
{
_pObject = callback._pObject;
_method = callback._method;
}
return *this;
}
void invoke(Timer& timer) const
{
(_pObject->*_method)(timer);
}
AbstractTimerCallback* clone() const
{
return new TimerCallback(*this);
}
private:
TimerCallback();
C* _pObject;
Callback _method;
};
} // namespace Poco
endif // Foundation_Timer_INCLUDED
(C) Æliens
04/09/2009
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