// // FilesystemConfiguration.h // // $Id: //poco/1.3/Util/include/Poco/Util/FilesystemConfiguration.h#1 $ // // Library: Util // Package: Configuration // Module: FilesystemConfiguration // // Definition of the FilesystemConfiguration class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Util_FilesystemConfiguration_INCLUDED #define Util_FilesystemConfiguration_INCLUDED #include "Poco/Util/Util.h" #include "Poco/Util/AbstractConfiguration.h" #include "Poco/Path.h" namespace Poco { namespace Util { class Util_API FilesystemConfiguration: public AbstractConfiguration /// An implementation of AbstractConfiguration that stores configuration data /// in a directory hierarchy in the filesystem. /// /// Every period-separated part of a property name is represented /// as a directory in the filesystem, relative to the base directory. /// Values are stored in files named "data". /// /// All changes to properties are immediately persisted in the filesystem. /// /// For example, a configuration consisting of the properties /// /// logging.loggers.root.channel.class = ConsoleChannel /// logging.loggers.app.name = Application /// logging.loggers.app.channel = c1 /// logging.formatters.f1.class = PatternFormatter /// logging.formatters.f1.pattern = [%p] %t /// /// is stored in the filesystem as follows: /// /// logging/ /// loggers/ /// root/ /// channel/ /// class/ /// data ("ConsoleChannel") /// app/ /// name/ /// data ("Application") /// channel/ /// data ("c1") /// formatters/ /// f1/ /// class/ /// data ("PatternFormatter") /// pattern/ /// data ("[%p] %t") { public: FilesystemConfiguration(const std::string& path); /// Creates a FilesystemConfiguration using the given path. /// All directories are created as necessary. void clear(); /// Clears the configuration by erasing the configuration /// directory and all its subdirectories and files. protected: bool getRaw(const std::string& key, std::string& value) const; void setRaw(const std::string& key, const std::string& value); void enumerate(const std::string& key, Keys& range) const; Poco::Path keyToPath(const std::string& key) const; ~FilesystemConfiguration(); private: Poco::Path _path; }; } } // namespace Poco::Util #endif // Util_FilesystemConfiguration_INCLUDED