topical media & game development
lib-of-vs-libs-Poco-include-Poco-Util-FilesystemConfiguration.h / h
//
// FilesystemConfiguration.h
//
//
//
// Library: Util
// Package: Configuration
// Module: FilesystemConfiguration
//
// Definition of the FilesystemConfiguration class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
ifndef Util_FilesystemConfiguration_INCLUDED
define Util_FilesystemConfiguration_INCLUDED
include "Poco/Util/Util.h"
include "Poco/Util/AbstractConfiguration.h"
include "Poco/Path.h"
namespace Poco {
namespace Util {
class Util_API FilesystemConfiguration: public AbstractConfiguration
An implementation of AbstractConfiguration that stores configuration data
in a directory hierarchy in the filesystem.
Every period-separated part of a property name is represented
as a directory in the filesystem, relative to the base directory.
Values are stored in files named "data".
All changes to properties are immediately persisted in the filesystem.
For example, a configuration consisting of the properties
logging.loggers.root.channel.class = ConsoleChannel
logging.loggers.app.name = Application
logging.loggers.app.channel = c1
logging.formatters.f1.class = PatternFormatter
logging.formatters.f1.pattern = [%p] %t
is stored in the filesystem as follows:
logging/
loggers/
root/
channel/
class/
data ("ConsoleChannel")
app/
name/
data ("Application")
channel/
data ("c1")
formatters/
f1/
class/
data ("PatternFormatter")
pattern/
data ("[%p] %t")
{
public:
FilesystemConfiguration(const std::string& path);
Creates a FilesystemConfiguration using the given path.
All directories are created as necessary.
void clear();
Clears the configuration by erasing the configuration
directory and all its subdirectories and files.
protected:
bool getRaw(const std::string& key, std::string& value) const;
void setRaw(const std::string& key, const std::string& value);
void enumerate(const std::string& key, Keys& range) const;
Poco::Path keyToPath(const std::string& key) const;
~FilesystemConfiguration();
private:
Poco::Path _path;
};
} } // namespace Poco::Util
endif // Util_FilesystemConfiguration_INCLUDED
(C) Æliens
04/09/2009
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