topical media & game development

talk show tell print

lib-of-vs-libs-Poco-include-Poco-XML-XMLString.h / h



  //
  // XMLString.h
  //
  // Id: //poco/1.3/XML/include/Poco/XML/XMLString.h#2 
  //
  // Library: XML
  // Package: XML
  // Module:  XMLString
  //
  // Definition of the XMLString class.
  //
  // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef XML_XMLString_INCLUDED
  define XML_XMLString_INCLUDED
  
  include "Poco/XML/XML.h"
  
  namespace Poco {
  namespace XML {
  
  //
  // The XML parser uses the string classes provided by the C++
  // standard library (based on the basic_string<> template).
  // In Unicode mode, a std::wstring is used, otherwise
  // a std::string is used.
  // To turn on Unicode mode, #define XML_UNICODE and
  // XML_UNICODE_WCHAR_T when compiling the library.
  //
  // XML_UNICODE  XML_UNICODE_WCHAR_T  XMLChar    XMLString
  // --------------------------------------------------------------
  //     N                 N           char       std::string
  //     N                 Y           wchar_t    std::wstring
  //     Y                 Y           wchar_t    std::wstring
  //     Y                 N           <not supported>
  //
  if defined(XML_UNICODE_WCHAR_T)
  
          // Unicode - use wchar_t
          typedef wchar_t      XMLChar;
          typedef std::wstring XMLString;
  
          std::string fromXMLString(const XMLString& str);
  
Converts an XMLString into an UTF-8 encoded string. XMLString toXMLString(const std::string& str); Converts an UTF-8 encoded string into an XMLString #define XML_LIT(lit) L##lit

  #elif defined(XML_UNICODE)
  
          // not supported - leave XMLString undefined
  
  else
  
          // Characters are UTF-8 encoded
          typedef char        XMLChar;
          typedef std::string XMLString;
  
          inline const std::string& fromXMLString(const XMLString& str)
          {
                  return str;
          }
  
          inline const XMLString& toXMLString(const std::string& str)
          {
                  return str;
          }
          
          #define XML_LIT(lit) lit
  
  endif
  
  } } // namespace Poco::XML
  
  endif // XML_XMLString_INCLUDED
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.