topical media & game development
lib-of-vs-libs-openFrameworks-app-ofAppGlutWindow.h / h
#pragma once
include <ofConstants.h>
include <ofAppBaseWindow.h>
ifdef TARGET_WIN32
#define GLUT_BUILDING_LIB
#include <glut.h>
endif
ifdef TARGET_OSX
#include <GLUT/glut.h>
endif
ifdef TARGET_LINUX
#include <GL/glut.h>
endif
class ofPoint;
class ofBaseApp;
class ofAppGlutWindow : public ofAppBaseWindow {
public:
ofAppGlutWindow();
~ofAppGlutWindow(){}
void setupOpenGL(int w, int h, int screenMode);
void initializeWindow();
void runAppViaInfiniteLoop(ofBaseApp * appPtr);
void hideCursor();
void showCursor();
void setFullscreen(bool fullScreen);
void toggleFullscreen();
static void exitApp();
void setWindowTitle(string title);
void setWindowPosition(int x, int y);
void setWindowShape(int w, int h);
ofPoint getWindowPosition();
ofPoint getWindowSize();
ofPoint getScreenSize();
int getWindowMode();
int getFrameNum();
float getFrameRate();
void setFrameRate(float targetRate);
void enableSetupScreen();
void disableSetupScreen();
static void display(void);
static void mouse_cb(int button, int state, int x, int y);
static void motion_cb(int x, int y);
static void passive_motion_cb(int x, int y);
static void idle_cb(void);
static void keyboard_cb(unsigned char key, int x, int y);
static void keyboard_up_cb(unsigned char key, int x, int y);
static void special_key_cb(int key, int x, int y) ;
static void special_key_up_cb(int key, int x, int y) ;
static void resize_cb(int w, int h);
};
(C) Æliens
04/09/2009
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