#ifndef OF_GEOM #define OF_GEOM #include "ofConstants.h" #include "ofTypes.h" #define CIRC_RESOLUTION 22 // 22 pts for a circle... // bg color float * ofBgColorPtr(); void ofBackground(int r, int g, int b); // user's access to settings (bgAuto, corner mode): void ofSetBackgroundAuto(bool bManual); // default is true void ofSetRectMode(int mode); // set the mode, either to OF_RECTMODE_CORNER or OF_RECTMODE_CENTER //set whether OF uses ARB rectangular texture or the more traditonal GL_TEXTURE_2D bool ofGetUsingArbTex(); void ofEnableArbTex(); void ofDisableArbTex(); // OF's access to settings (bgAuto, origin, corner mode): bool ofbClearBg(); int ofGetRectMode(); // default is OF_RECTMODE_CORNER // geometry void ofTriangle(float x1,float y1,float x2,float y2,float x3, float y3); void ofCircle(float x,float y, float radius); void ofEllipse(float x, float y, float width, float height); void ofLine(float x1,float y1,float x2,float y2); void ofRect(float x1,float y1,float w, float h); void ofSetCircleResolution(int res); // if there 22 is a problem, you can change it here void ofCurve(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3); void ofBezier(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3); // drawing options void ofNoFill(); void ofFill(); void ofSetLineWidth(float lineWidth); // color options void ofSetColor(int r, int g, int b); // 0-255 void ofSetColor(int r, int g, int b, int a); // 0-255 void ofSetColor(int hexColor); // hex, like web 0xFF0033; // transparency void ofEnableAlphaBlending(); // this just turns on and off opengl blending, the common mode void ofDisableAlphaBlending(); // smooth void ofEnableSmoothing(); void ofDisableSmoothing(); // drawing style - combines color, fill, blending and smoothing ofStyle ofGetStyle(); void ofSetStyle(ofStyle style); void ofPushStyle(); void ofPopStyle(); //our openGL wrappers void ofPushMatrix(); void ofPopMatrix(); void ofTranslate(float x, float y, float z = 0); void ofScale(float xAmnt, float yAmnt, float zAmnt = 1); void ofRotate(float degrees, float vecX, float vecY, float vecZ); void ofRotateX(float degrees); void ofRotateY(float degrees); void ofRotateZ(float degrees); void ofRotate(float degrees); // bitmapped type // ** note, this uses glDrawPixels and may be S L 0 W on some graphics cards void ofDrawBitmapString(string textString, float x, float y); // screen coordinate things / default gl values void ofSetupGraphicDefaults(); void ofSetupScreen(); void ofCurveVertex(float x, float y); void ofBezierVertex(float x1, float y1, float x2, float y2, float x3, float y3); // for polygons void ofSetPolyMode(int mode); void ofBeginShape(); void ofVertex(float x, float y); void ofEndShape(bool bClose = false); void ofNextContour(bool bClose = false); // for multi contour shapes! #endif