topical media & game development
lib-of-vs-libs-openFrameworks-sound-ofSoundPlayer.cpp / cpp
include <ofSoundPlayer.h>
include <ofUtils.h>
bool bFmodInitialized = false;
bool bUseSpectrum = false;
float fftValues[8192]; //
float fftInterpValues[8192]; //
float fftSpectrum[8192]; // maximum # is 8192, in fmodex....
// --------------------- static vars
static FMOD_CHANNELGROUP * channelgroup;
static FMOD_SYSTEM * sys;
// these are global functions, that affect every sound / channel:
// ------------------------------------------------------------
// ------------------------------------------------------------
//--------------------
void ofSoundStopAll(){
ofSoundPlayer::initializeFmod();
FMOD_ChannelGroup_Stop(channelgroup);
}
//--------------------
void ofSoundSetVolume(float vol){
ofSoundPlayer::initializeFmod();
FMOD_ChannelGroup_SetVolume(channelgroup, vol);
}
//--------------------
float * ofSoundGetSpectrum(int nBands){
ofSoundPlayer::initializeFmod();
// set to 0
for (int i = 0; i < 8192; i++){
fftInterpValues[i] = 0;
}
// check what the user wants vs. what we can do:
if (nBands > 8192){
ofLog(OF_LOG_ERROR, "error in ofSoundGetSpectrum, the maximum number of bands is 8192 - you asked for \%i we will return 8192", nBands);
nBands = 8192;
} else if (nBands <= 0){
ofLog(OF_LOG_ERROR, "error in ofSoundSpectrum, you've asked for \%i bands, minimum is 1", nBands);
return fftInterpValues;
}
// FMOD needs pow2
int nBandsToGet = ofNextPow2(nBands);
if (nBandsToGet < 64) nBandsToGet = 64; // can't seem to get fft of 32, etc from fmodex
// get the fft
FMOD_System_GetSpectrum(sys, fftSpectrum, nBandsToGet, 0, FMOD_DSP_FFT_WINDOW_HANNING);
// convert to db scale
for(int i = 0; i < nBandsToGet; i++){
fftValues[i] = 10.0f * (float)log10(1 + fftSpectrum[i]) * 2.0f;
}
// try to put all of the values (nBandsToGet) into (nBands)
// in a way which is accurate and preserves the data:
//
if (nBandsToGet == nBands){
for(int i = 0; i < nBandsToGet; i++){
fftInterpValues[i] = fftValues[i];
}
} else {
float step = (float)nBandsToGet / (float)nBands;
//float pos = 0;
// so for example, if nBands = 33, nBandsToGet = 64, step = 1.93f;
int currentBand = 0;
for(int i = 0; i < nBandsToGet; i++){
// if I am current band = 0, I care about (0+1) * step, my end pos
// if i > endPos, then split i with me and my neighbor
if (i >= ((currentBand+1)*step)){
// do some fractional thing here...
float fraction = ((currentBand+1)*step) - (i-1);
float one_m_fraction = 1 - fraction;
fftInterpValues[currentBand] += fraction * fftValues[i];
currentBand++;
// safety check:
if (currentBand >= nBands){
ofLog(OF_LOG_ERROR, "ofSoundGetSpectrum - currentBand >= nBands");
}
fftInterpValues[currentBand] += one_m_fraction * fftValues[i];
} else {
// do normal things
fftInterpValues[currentBand] += fftValues[i];
}
}
// because we added "step" amount per band, divide to get the mean:
for (int i = 0; i < nBands; i++){
fftInterpValues[i] /= step;
if (fftInterpValues[i] > 1)fftInterpValues[i] = 1; // this seems "wrong"
}
}
return fftInterpValues;
}
// ------------------------------------------------------------
// ------------------------------------------------------------
// now, the individual sound player:
//------------------------------------------------------------
ofSoundPlayer::ofSoundPlayer(){
bLoop = false;
bLoadedOk = false;
pan = 0.5f;
volume = 1.0f;
internalFreq = 44100;
speed = 1;
bPaused = false;
isStreaming = false;
}
ofSoundPlayer::~ofSoundPlayer(){
unloadSound();
}
//---------------------------------------
// this should only be called once
void ofSoundPlayer::initializeFmod(){
if(!bFmodInitialized){
FMOD_System_Create(&sys);
#ifdef TARGET_LINUX
FMOD_System_SetOutput(sys,FMOD_OUTPUTTYPE_ALSA);
#endif
FMOD_System_Init(sys, 32, FMOD_INIT_NORMAL, NULL); //do we want just 32 channels?
FMOD_System_GetMasterChannelGroup(sys, &channelgroup);
bFmodInitialized = true;
}
}
//---------------------------------------
void ofSoundPlayer::closeFmod(){
if(bFmodInitialized){
FMOD_System_Close(sys);
bFmodInitialized = false;
}
}
//------------------------------------------------------------
void ofSoundPlayer::loadSound(string fileName, bool stream){
fileName = ofToDataPath(fileName);
// fmod uses IO posix internally, might have trouble
// with unicode paths...
// says this code:
// http://66.102.9.104/search?q=cache:LM47mq8hytwJ:www.cleeker.com/doxygen/audioengine__fmod_8cpp-source.html+FSOUND_Sample_Load+cpp&hl=en&ct=clnk&cd=18&client=firefox-a
// for now we use FMODs way, but we could switch if
// there are problems:
bMultiPlay = false;
// [1] init fmod, if necessary
initializeFmod();
// [2] try to unload any previously loaded sounds
// & prevent user-created memory leaks
// if they call "loadSound" repeatedly, for example
unloadSound();
// [3] load sound
//choose if we want streaming
int fmodFlags = FMOD_SOFTWARE;
if(stream)fmodFlags = FMOD_SOFTWARE | FMOD_CREATESTREAM;
result = FMOD_System_CreateSound(sys, fileName.c_str(), fmodFlags, NULL, &sound);
if (result != FMOD_OK){
bLoadedOk = false;
ofLog(OF_LOG_ERROR,"ofSoundPlayer: Could not load sound file \%s", fileName.c_str() );
} else {
bLoadedOk = true;
FMOD_Sound_GetLength(sound, &length, FMOD_TIMEUNIT_PCM);
isStreaming = stream;
}
}
//------------------------------------------------------------
void ofSoundPlayer::unloadSound(){
if (bLoadedOk){
stop(); // try to stop the sound
if(!isStreaming)FMOD_Sound_Release(sound);
}
}
//------------------------------------------------------------
bool ofSoundPlayer::getIsPlaying(){
if (!bLoadedOk) return false;
int playing = 0;
FMOD_Channel_IsPlaying(channel, &playing);
return (playing != 0 ? true : false);
}
//------------------------------------------------------------
float ofSoundPlayer::getSpeed(){
return speed;
}
//------------------------------------------------------------
float ofSoundPlayer::getPan(){
return pan;
}
//------------------------------------------------------------
void ofSoundPlayer::setVolume(float vol){
if (getIsPlaying() == true){
FMOD_Channel_SetVolume(channel, vol);
}
volume = vol;
}
//------------------------------------------------------------
void ofSoundPlayer::setPosition(float pct){
if (getIsPlaying() == true){
int sampleToBeAt = (int)(length * pct);
FMOD_Channel_SetPosition(channel, sampleToBeAt, FMOD_TIMEUNIT_PCM);
}
}
//------------------------------------------------------------
float ofSoundPlayer::getPosition(){
if (getIsPlaying() == true){
unsigned int sampleImAt;
FMOD_Channel_GetPosition(channel, &sampleImAt, FMOD_TIMEUNIT_PCM);
float pct = 0.0f;
if (length > 0){
pct = sampleImAt / (float)length;
}
return pct;
} else {
return 0;
}
}
//------------------------------------------------------------
void ofSoundPlayer::setPan(float p){
if (getIsPlaying() == true){
FMOD_Channel_SetPan(channel,p);
}
pan = p;
}
//------------------------------------------------------------
void ofSoundPlayer::setPaused(bool bP){
if (getIsPlaying() == true){
FMOD_Channel_SetPaused(channel,bP);
bPaused = bP;
}
}
//------------------------------------------------------------
void ofSoundPlayer::setSpeed(float spd){
if (getIsPlaying() == true){
FMOD_Channel_SetFrequency(channel, internalFreq * spd);
}
speed = spd;
}
//------------------------------------------------------------
void ofSoundPlayer::setLoop(bool bLp){
if (getIsPlaying() == true){
FMOD_Channel_SetMode(channel, (bLp == true) ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
}
bLoop = bLp;
}
// ----------------------------------------------------------------------------
void ofSoundPlayer::setMultiPlay(bool bMp){
bMultiPlay = bMp; // be careful with this...
}
// ----------------------------------------------------------------------------
void ofSoundPlayer::play(){
// if it's a looping sound, we should try to kill it, no?
// or else people will have orphan channels that are looping
if (bLoop == true){
FMOD_Channel_Stop(channel);
}
// if the sound is not set to multiplay, then stop the current,
// before we start another
if (!bMultiPlay){
FMOD_Channel_Stop(channel);
}
FMOD_System_PlaySound(sys, FMOD_CHANNEL_FREE, sound, bPaused, &channel);
FMOD_Channel_GetFrequency(channel, &internalFreq);
FMOD_Channel_SetVolume(channel,volume);
FMOD_Channel_SetPan(channel,pan);
FMOD_Channel_SetFrequency(channel, internalFreq * speed);
FMOD_Channel_SetMode(channel, (bLoop == true) ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
//fmod update() should be called every frame - according to the docs.
//we have been using fmod without calling it at all which resulted in channels not being able
//to be reused. we should have some sort of global update function but putting it here
//solves the channel bug
FMOD_System_Update(sys);
}
// ----------------------------------------------------------------------------
void ofSoundPlayer::stop(){
FMOD_Channel_Stop(channel);
}
(C) Æliens
04/09/2009
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