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lib-present-graphic-svg-animation-files-helper-functions.js / js



  
@fileoverview ECMAScript <a href="http://www.carto.net/papers/svg/resources/helper_functions.html">helper functions</a>, main purpose is to serve in SVG mapping or other SVG based web applications This ECMA script library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library (http://www.carto.net/papers/svg/resources/lesser_gpl.txt); if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Please report bugs and send improvements to neumann@karto.baug.ethz.ch If you use these scripts, please link to the original (http://www.carto.net/papers/svg/resources/helper_functions.html) somewhere in the source-code-comment or the "about" of your project and give credits, thanks! See <a href="js_docs_out/overview-summary-helper_functions.js.html">documentation</a>.
author: Andreas Neumann a.neumann@carto.net @copyright LGPL 2.1 <a href="http://www.gnu.org/copyleft/lesser.txt">Gnu LGPL 2.1</a> @credits Bruce Rindahl, numerous people on svgdevelopers@yahoogroups.com

  
  
  //global variables necessary to create elements in these namespaces, do not delete them!!!!
  
  
This variable is a shortcut to the full URL of the SVG namespace @final @type String

  
  var svgNS = "http://www.w3.org/2000/svg";
  
  
This variable is a shortcut to the full URL of the XLink namespace @final @type String

  
  var xlinkNS = "http://www.w3.org/1999/xlink";
  
  
This variable is a shortcut to the full URL of the attrib namespace @final @type String

  
  var cartoNS = "http://www.carto.net/attrib";
  
  
This variable is a alias to the full URL of the attrib namespace @final @type String

  
  var attribNS = "http://www.carto.net/attrib";
  
  
This variable is a alias to the full URL of the Batik extension namespace @final @type String

  
  var batikNS = "http://xml.apache.org/batik/ext";
  
  
Returns the polar direction from a given vector
parameter: {Number} xdiff the x-part of the vector
parameter: {Number} ydiff the y-part of the vector
returns: direction the direction in radians @type Number
version: 1.0 (2007-04-30)
see: #toPolarDist
see: #toRectX
see: #toRectY

  
  function toPolarDir(xdiff,ydiff) {
     var direction = (Math.atan2(ydiff,xdiff));
     return(direction);
  }
  
  
Returns the polar distance from a given vector
parameter: {Number} xdiff the x-part of the vector
parameter: {Number} ydiff the y-part of the vector
returns: distance the distance @type Number
version: 1.0 (2007-04-30)
see: #toPolarDir
see: #toRectX
see: #toRectY

  
  function toPolarDist(xdiff,ydiff) {
     var distance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
     return(distance);
  }
  
  
Returns the x-part of a vector from a given direction and distance
parameter: {Number} direction the direction (in radians)
parameter: {Number} distance the distance
returns: x the x-part of the vector @type Number
version: 1.0 (2007-04-30)
see: #toPolarDist
see: #toPolarDir
see: #toRectY

  
  function toRectX(direction,distance) {
     var x = distance * Math.cos(direction);
     return(x);
  }
  
  
Returns the y-part of the vector from a given direction and distance
parameter: {Number} direction the direction (in radians)
parameter: {Number} distance the distance
returns: y the y-part of the vector @type Number
version: 1.0 (2007-04-30)
see: #toPolarDist
see: #toPolarDir
see: #toRectX

  
  function toRectY(direction,distance) {
     y = distance * Math.sin(direction);
     return(y);
  }
  
  
Converts degrees to radians
parameter: {Number} deg the degree value
returns: rad the radians value @type Number
version: 1.0 (2007-04-30)
see: #RadToDeg

  
  function DegToRad(deg) {
       return (deg / 180.0 * Math.PI);
  }
  
  
Converts radians to degrees
parameter: {Number} rad the radians value
returns: deg the degree value @type Number
version: 1.0 (2007-04-30)
see: #DegToRad

  
  function RadToDeg(rad) {
       return (rad / Math.PI * 180.0);
  }
  
  
Converts decimal degrees to degrees, minutes, seconds
parameter: {Number} dd the decimal degree value
returns: degrees the degree values in the following notation: {deg:degrees,min:minutes,sec:seconds} @type literal
version: 1.0 (2007-04-30)
see: #dms2dd

  
  function dd2dms(dd) {
          var minutes = (Math.abs(dd) - Math.floor(Math.abs(dd))) * 60;
          var seconds = (minutes - Math.floor(minutes)) * 60;
          var minutes = Math.floor(minutes);
          if (dd >= 0) {
              var degrees = Math.floor(dd);
          }
          else {
              var degrees = Math.ceil(dd);       
          }
          return {deg:degrees,min:minutes,sec:seconds};
  }
  
  
Converts degrees, minutes and seconds to decimal degrees
parameter: {Number} deg the degree value
parameter: {Number} min the minute value
parameter: {Number} sec the second value
returns: deg the decimal degree values @type Number
version: 1.0 (2007-04-30)
see: #dd2dms

  
  function dms2dd(deg,min,sec) {
          if (deg < 0) {
                  return deg - (min / 60) - (sec / 3600);
          }
          else {
                  return deg + (min / 60) + (sec / 3600);
          }
  }
  
  
log function, missing in the standard Math object
parameter: {Number} x the value where the log function should be applied to
parameter: {Number} b the base value for the log function
returns: logResult the result of the log function @type Number
version: 1.0 (2007-04-30)

  
  function log(x,b) {
          if(b==null) b=Math.E;
          return Math.log(x)/Math.log(b);
  }
  
  
interpolates a value (e.g. elevation) bilinearly based on the position within a cell with 4 corner values
parameter: {Number} za the value at the upper left corner of the cell
parameter: {Number} zb the value at the upper right corner of the cell
parameter: {Number} zc the value at the lower right corner of the cell
parameter: {Number} zd the value at the lower left corner of the cell
parameter: {Number} xpos the x position of the point where a new value should be interpolated
parameter: {Number} ypos the y position of the point where a new value should be interpolated
parameter: {Number} ax the x position of the lower left corner of the cell
parameter: {Number} ay the y position of the lower left corner of the cell
parameter: {Number} cellsize the size of the cell
returns: interpol_value the result of the bilinear interpolation function @type Number
version: 1.0 (2007-04-30)

  
  function intBilinear(za,zb,zc,zd,xpos,ypos,ax,ay,cellsize) { //bilinear interpolation function
          var e = (xpos - ax) / cellsize;
          var f = (ypos - ay) / cellsize;
  
          //calculation of weights
          var wa = (1 - e) * (1 - f);
          var wb = e * (1 - f);
          var wc = e * f;
          var wd = f * (1 - e);
  
          var interpol_value = wa * zc + wb * zd + wc * za + wd * zb;
          return interpol_value;        
  }
  
  
tests if a given point is left or right of a given line
parameter: {Number} pointx the x position of the given point
parameter: {Number} pointy the y position of the given point
parameter: {Number} linex1 the x position of line's start point
parameter: {Number} liney1 the y position of line's start point
parameter: {Number} linex2 the x position of line's end point
parameter: {Number} liney2 the y position of line's end point
returns: leftof the result of the leftOfTest, 1 means leftOf, 0 means rightOf @type Number (integer, 0|1)
version: 1.0 (2007-04-30)

  
  function leftOfTest(pointx,pointy,linex1,liney1,linex2,liney2) {
          var result = (liney1 - pointy) * (linex2 - linex1) - (linex1 - pointx) * (liney2 - liney1);
          if (result < 0) {
                  var leftof = 1; //case left of
          }
          else {
                  var leftof = 0; //case left of        
          }
          return leftof;
  }
  
  
calculates the distance between a given point and a given line
parameter: {Number} pointx the x position of the given point
parameter: {Number} pointy the y position of the given point
parameter: {Number} linex1 the x position of line's start point
parameter: {Number} liney1 the y position of line's start point
parameter: {Number} linex2 the x position of line's end point
parameter: {Number} liney2 the y position of line's end point
returns: distance the result of the leftOfTest, 1 means leftOf, 0 means rightOf @type Number
version: 1.0 (2007-04-30)

  
  function distFromLine(xpoint,ypoint,linex1,liney1,linex2,liney2) {
          var dx = linex2 - linex1;
          var dy = liney2 - liney1;
          var distance = (dy * (xpoint - linex1) - dx * (ypoint - liney1)) / Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2));
          return distance;
  }
  
  
calculates the angle between two vectors (lines)
parameter: {Number} ax the x part of vector a
parameter: {Number} ay the y part of vector a
parameter: {Number} bx the x part of vector b
parameter: {Number} by the y part of vector b
returns: angle the angle in radians @type Number
version: 1.0 (2007-04-30) @credits <a href="http://www.mathe-online.at/mathint/vect2/i.html#Winkel">Mathe Online (Winkel)</a>

  
  function angleBetwTwoLines(ax,ay,bx,by) {
          var angle = Math.acos((ax * bx + ay * by) / (Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2)) * Math.sqrt(Math.pow(bx,2) + Math.pow(by,2))));
          return angle;
  }
  
  
calculates the bisector vector for two given vectors
parameter: {Number} ax the x part of vector a
parameter: {Number} ay the y part of vector a
parameter: {Number} bx the x part of vector b
parameter: {Number} by the y part of vector b
returns: c the resulting vector as an Array, c[0] is the x part of the vector, c[1] is the y part @type Array
version: 1.0 (2007-04-30) @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a> see #calcBisectorAngle

  
  function calcBisectorVector(ax,ay,bx,by) {
          var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
          var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
          var c = new Array();
          c[0] = ax / betraga + bx / betragb;
          c[1] = ay / betraga + by / betragb;
          return c;
  }
  
  
calculates the bisector angle for two given vectors
parameter: {Number} ax the x part of vector a
parameter: {Number} ay the y part of vector a
parameter: {Number} bx the x part of vector b
parameter: {Number} by the y part of vector b
returns: angle the bisector angle in radians @type Number
version: 1.0 (2007-04-30) @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a> see #calcBisectorVector

  
  function calcBisectorAngle(ax,ay,bx,by) {
          var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
          var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
          var c1 = ax / betraga + bx / betragb;
          var c2 = ay / betraga + by / betragb;
          var angle = toPolarDir(c1,c2);
          return angle;
  }
  
  
calculates the intersection point of two given lines
parameter: {Number} line1x1 the x the start point of line 1
parameter: {Number} line1y1 the y the start point of line 1
parameter: {Number} line1x2 the x the end point of line 1
parameter: {Number} line1y2 the y the end point of line 1
returns: interSectPoint the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate @type Object
version: 1.0 (2007-04-30) @credits <a href="http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/">P. Bourke</a>

  
  function intersect2lines(line1x1,line1y1,line1x2,line1y2,line2x1,line2y1,line2x2,line2y2) {
          var interSectPoint = new Object();
          var denominator = (line2y2 - line2y1)*(line1x2 - line1x1) - (line2x2 - line2x1)*(line1y2 - line1y1);
          if (denominator == 0) {
                  alert("lines are parallel");
          }
          else {
                  var ua = ((line2x2 - line2x1)*(line1y1 - line2y1) - (line2y2 - line2y1)*(line1x1 - line2x1)) / denominator;
                  var ub = ((line1x2 - line1x1)*(line1y1 - line2y1) - (line1y2 - line1y1)*(line1x1 - line2x1)) / denominator;
          }
          interSectPoint["x"] = line1x1 + ua * (line1x2 - line1x1);
          interSectPoint["y"] = line1y1 + ua * (line1y2 - line1y1);
          return interSectPoint;
  }
  
  
reformats a given number to a string by adding separators at every third digit
parameter: {String|Number} inputNumber the input number, can be of type number or string
parameter: {String} separator the separator, e.g. ' or ,
returns: newString the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate @type String
version: 1.0 (2007-04-30)

  
  function formatNumberString(inputNumber,separator) {
          //check if of type string, if number, convert it to string
          if (typeof(inputNumber) == "Number") {
                  var myTempString = inputNumber.toString();
          }
          else {
                  var myTempString = inputNumber;
          }
          var newString="";
          //if it contains a comma, it will be split
          var splitResults = myTempString.split(".");
          var myCounter = splitResults[0].length;
          if (myCounter > 3) {
                  while(myCounter > 0) {
                          if (myCounter > 3) {
                                  newString = separator + splitResults[0].substr(myCounter - 3,3) + newString;
                          }
                          else {
                                  newString = splitResults[0].substr(0,myCounter) + newString;
                          }
                          myCounter -= 3;
                  }
          }
          else {
                  newString = splitResults[0];
          }
          //concatenate if it contains a comma
          if (splitResults[1]) {
                  newString = newString + "." + splitResults[1];
          }
          return newString;
  }
  
  
writes a status text message out to a SVG text element's first child
parameter: {String} statusText the text message to be displayed
version: 1.0 (2007-04-30)

  
   function statusChange(statusText) {
          document.getElementById("statusText").firstChild.nodeValue = "Statusbar: " + statusText;
  }
  
  
scales an SVG element, requires that the element has an x and y attribute (e.g. circle, ellipse, use element, etc.)
parameter: {dom::Event} evt the evt object that triggered the scaling
parameter: {Number} factor the scaling factor
version: 1.0 (2007-04-30)

  
  function scaleObject(evt,factor) {
          //reference to the currently selected object
          var element = evt.currentTarget;
          var myX = element.getAttributeNS(null,"x");
          var myY = element.getAttributeNS(null,"y");
          var newtransform = "scale(" + factor + ") translate(" + (myX * 1 / factor - myX) + " " + (myY * 1 / factor - myY) +")";
          element.setAttributeNS(null,'transform', newtransform);
  }
  
  
returns the transformation matrix (ctm) for the given node up to the root element the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
parameter: {svg::SVGTransformable} node the node reference for the SVGElement the ctm is queried
returns: CTM the current transformation matrix from the given node to the root element @type svg::SVGMatrix
version: 1.0 (2007-05-01) @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
see: #getTransformToElement

  
  function getTransformToRootElement(node) {
           try {
                  //this part is for fully conformant players (like Opera, Batik, Firefox, Safari ...)
                  var CTM = node.getTransformToElement(document.documentElement);
          }
          catch (ex) {
                  //this part is for ASV3 or other non-conformant players
                  // Initialize our CTM the node's Current Transformation Matrix
                  var CTM = node.getCTM();
                  // Work our way through the ancestor nodes stopping at the SVG Document
                  while ( ( node = node.parentNode ) != document ) {
                          // Multiply the new CTM to the one with what we have accumulated so far
                          CTM = node.getCTM().multiply(CTM);
                  }
          }
          return CTM;
  }
  
  
returns the transformation matrix (ctm) for the given dom::Node up to a different dom::Node the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
parameter: {svg::SVGTransformable} node the node reference for the element the where the ctm should be calculated from
parameter: {svg::SVGTransformable} targetNode the target node reference for the element the ctm should be calculated to
returns: CTM the current transformation matrix from the given node to the target element @type svg::SVGMatrix
version: 1.0 (2007-05-01) @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
see: #getTransformToRootElement

  
  function getTransformToElement(node,targetNode) {
      try {
          //this part is for fully conformant players
          var CTM = node.getTransformToElement(targetNode);
      }
      catch (ex) {
                    //this part is for ASV3 or other non-conformant players
                  // Initialize our CTM the node's Current Transformation Matrix
                  var CTM = node.getCTM();
                  // Work our way through the ancestor nodes stopping at the SVG Document
                  while ( ( node = node.parentNode ) != targetNode ) {
                          // Multiply the new CTM to the one with what we have accumulated so far
                          CTM = node.getCTM().multiply(CTM);
                  }
      }
      return CTM;
  }
  
  
converts HSV to RGB values
parameter: {Number} hue the hue value (between 0 and 360)
parameter: {Number} sat the saturation value (between 0 and 1)
parameter: {Number} val the value value (between 0 and 1)
returns: rgbArr the rgb values (associative array or object, the keys are: red,green,blue), all values are scaled between 0 and 255 @type Object
version: 1.0 (2007-05-01)
see: #rgb2hsv

  
  function hsv2rgb(hue,sat,val) {
          var rgbArr = new Object();
          if ( sat == 0) {
                  rgbArr["red"] = Math.round(val * 255);
                  rgbArr["green"] = Math.round(val * 255);
                  rgbArr["blue"] = Math.round(val * 255);
          }
          else {
                  var h = hue / 60;
                  var i = Math.floor(h);
                  var f = h - i;
                  if (i % 2 == 0) {
                          f = 1 - f;
                  }
                  var m = val * (1 - sat); 
                  var n = val * (1 - sat * f);
                  switch(i) {
                          case 0:
                                  rgbArr["red"] = val;
                                  rgbArr["green"] = n;
                                  rgbArr["blue"] = m;
                                  break;
                          case 1:
                                  rgbArr["red"] = n;
                                  rgbArr["green"] = val;
                                  rgbArr["blue"] = m;
                                  break;
                          case 2:
                                  rgbArr["red"] = m;
                                  rgbArr["green"] = val;
                                  rgbArr["blue"] = n;
                                  break;
                          case 3:
                                  rgbArr["red"] = m;
                                  rgbArr["green"] = n;
                                  rgbArr["blue"] = val;
                                  break;
                          case 4:
                                  rgbArr["red"] = n;
                                  rgbArr["green"] = m;
                                  rgbArr["blue"] = val;
                                  break;
                          case 5:
                                  rgbArr["red"] = val;
                                  rgbArr["green"] = m;
                                  rgbArr["blue"] = n;
                                  break;
                          case 6:
                                  rgbArr["red"] = val;
                                  rgbArr["green"] = n;
                                  rgbArr["blue"] = m;
                                  break;
                  }
                  rgbArr["red"] = Math.round(rgbArr["red"] * 255);
                  rgbArr["green"] = Math.round(rgbArr["green"] * 255);
                  rgbArr["blue"] = Math.round(rgbArr["blue"] * 255);
          }
          return rgbArr;
  }
  
  
converts RGB to HSV values
parameter: {Number} red the hue value (between 0 and 255)
parameter: {Number} green the saturation value (between 0 and 255)
parameter: {Number} blue the value value (between 0 and 255)
returns: hsvArr the hsv values (associative array or object, the keys are: hue (0-360),sat (0-1),val (0-1)) @type Object
version: 1.0 (2007-05-01)
see: #hsv2rgb

  
  function rgb2hsv(red,green,blue) {
          var hsvArr = new Object();
          red = red / 255;
          green = green / 255;
          blue = blue / 255;
          myMax = Math.max(red, Math.max(green,blue));
          myMin = Math.min(red, Math.min(green,blue));
          v = myMax;
          if (myMax > 0) {
                  s = (myMax - myMin) / myMax;
          }
          else {
                  s = 0;
          }
          if (s > 0) {
                  myDiff = myMax - myMin;
                  rc = (myMax - red) / myDiff;
                  gc = (myMax - green) / myDiff;
                  bc = (myMax - blue) / myDiff;
                  if (red == myMax) {
                          h = (bc - gc) / 6;
                  }
                  if (green == myMax) {
                          h = (2 + rc - bc) / 6;
                  }
                  if (blue == myMax) {
                          h = (4 + gc - rc) / 6;
                  }
          }
          else {
                  h = 0;
          }
          if (h < 0) {
                  h += 1;
          }
          hsvArr["hue"] = Math.round(h * 360);
          hsvArr["sat"] = s;
          hsvArr["val"] = v;
          return hsvArr;
  }
  
  
populates an array such that it can be addressed by both a key or an index nr, note that both Arrays need to be of the same length
parameter: {Array} arrayKeys the array containing the keys
parameter: {Array} arrayValues the array containing the values
returns: returnArray the resulting array containing both associative values and also a regular indexed array @type Array
version: 1.0 (2007-05-01)

  
  function arrayPopulate(arrayKeys,arrayValues) {
          var returnArray = new Array();
          if (arrayKeys.length != arrayValues.length) {
                  alert("error: arrays do not have the same length!");
          }
          else {
                  for (i=0;i<arrayKeys.length;i++) {
                          returnArray[arrayKeys[i]] = arrayValues[i];
                  }
          }
          return returnArray;
  }
  
  
Wrapper object for network requests, uses getURL or XMLHttpRequest depending on availability The callBackFunction receives a XML or text node representing the rootElement of the fragment received or the return text, depending on the returnFormat. See also the following <a href="http://www.carto.net/papers/svg/network_requests/">documentation</a>. @class this is a wrapper object to provide network request functionality (get|post)
parameter: {String} url the URL/IRI of the network resource to be called
parameter: {Function|Object} callBackFunction the callBack function or object that is called after the data was received, in case of an object, the method 'receiveData' is called; both the function and the object's 'receiveData' method get 2 return parameters: 'node.firstChild'|text (the root element of the XML or text resource), this.additionalParams (if defined)
parameter: {String} returnFormat the return format, either 'xml' or 'json' (or text)
parameter: {String} method the method of the network request, either 'get' or 'post'
parameter: {String|Undefined} postText the String containing the post text (optional) or Undefined (if not a 'post' request)
parameter: {Object|Array|String|Number|Undefined} additionalParams additional parameters that will be passed to the callBackFunction or object (optional) or Undefined
returns: a new getData instance @type getData @constructor
version: 1.0 (2007-02-23)

  
  function getData(url,callBackFunction,returnFormat,method,postText,additionalParams) {
          this.url = url;
          this.callBackFunction = callBackFunction;
          this.returnFormat = returnFormat;
          this.method = method;
          this.additionalParams = additionalParams;
          if (method != "get" && method != "post") {
                  alert("Error in network request: parameter 'method' must be 'get' or 'post'");
          }
          this.postText = postText;
          this.xmlRequest = null; //@private reference to the XMLHttpRequest object
  } 
  
  
triggers the network request defined in the constructor

  
  getData.prototype.getData = function() {
          //call getURL() if available
          if (window.getURL) {
                  if (this.method == "get") {
                          getURL(this.url,this);
                  }
                  if (this.method == "post") {
                          postURL(this.url,this.postText,this);
                  }
          }
          //or call XMLHttpRequest() if available
          else if (window.XMLHttpRequest) {
                  var _this = this;
                  this.xmlRequest = new XMLHttpRequest();
                  if (this.method == "get") {
                          if (this.returnFormat == "xml") {
                                  this.xmlRequest.overrideMimeType("text/xml");
                          }
                          this.xmlRequest.open("GET",this.url,true);
                  }
                  if (this.method == "post") {
                          this.xmlRequest.open("POST",this.url,true);
                  }
                  this.xmlRequest.onreadystatechange = function() {_this.handleEvent()};
                  if (this.method == "get") {
                          this.xmlRequest.send(null);
                  }
                  if (this.method == "post") {
                          //test if postText exists and is of type string
                          var reallyPost = true;
                          if (!this.postText) {
                                  reallyPost = false;
                                  alert("Error in network post request: missing parameter 'postText'!");
                          }
                          if (typeof(this.postText) != "string") {
                                  reallyPost = false;
                                  alert("Error in network post request: parameter 'postText' has to be of type 'string')");
                          }
                          if (reallyPost) {
                                  this.xmlRequest.send(this.postText);
                          }
                  }
          }
          //write an error message if neither method is available
          else {
                  alert("your browser/svg viewer neither supports window.getURL nor window.XMLHttpRequest!");
          }        
  }
  
  
this is the callback method for the getURL() or postURL() case @private

  
  getData.prototype.operationComplete = function(data) {
          //check if data has a success property
          if (data.success) {
                  //parse content of the XML format to the variable "node"
                  if (this.returnFormat == "xml") {
                          //convert the text information to an XML node and get the first child
                          var node = parseXML(data.content,document);
                          //distinguish between a callback function and an object
                          if (typeof(this.callBackFunction) == "function") {
                                  this.callBackFunction(node.firstChild,this.additionalParams);
                          }
                          if (typeof(this.callBackFunction) == "object") {
                                  this.callBackFunction.receiveData(node.firstChild,this.additionalParams);
                          }
                  }
                  if (this.returnFormat == "json") {
                          if (typeof(this.callBackFunction) == "function") {
                                  this.callBackFunction(data.content,this.additionalParams);
                          }
                          if (typeof(this.callBackFunction) == "object") {
                                  this.callBackFunction.receiveData(data.content,this.additionalParams);
                          }                        
                  }
          }
          else {
                  alert("something went wrong with dynamic loading of geometry!");
          }
  }
  
  
this is the callback method for the XMLHttpRequest case @private

  
  getData.prototype.handleEvent = function() {
          if (this.xmlRequest.readyState == 4) {
                  if (this.returnFormat == "xml") {
                          //we need to import the XML node first
                          var importedNode = document.importNode(this.xmlRequest.responseXML.documentElement,true);
                          if (typeof(this.callBackFunction) == "function") {
                                  this.callBackFunction(importedNode,this.additionalParams);
                          }
                          if (typeof(this.callBackFunction) == "object") {
                                  this.callBackFunction.receiveData(importedNode,this.additionalParams);
                          }                        
                  }
                  if (this.returnFormat == "json") {
                          if (typeof(this.callBackFunction) == "function") {
                                  this.callBackFunction(this.xmlRequest.responseText,this.additionalParams);
                          }
                          if (typeof(this.callBackFunction) == "object") {
                                  this.callBackFunction.receiveData(this.xmlRequest.responseText,this.additionalParams);
                          }                        
                  }                
          }        
  }
  
  
Serializes an XML node and returns a string representation. Wrapper function to hide implementation differences. This can be used for debugging purposes or to post data to a server or network resource.
parameter: {dom::Node} node the DOM node reference
returns: textRepresentation the String representation of the XML node @type String
version: 1.0 (2007-05-01)
see: getData

  
  function serializeNode(node) {
    if (typeof XMLSerializer != 'undefined') {
      return new XMLSerializer().serializeToString(node);
    }
    else if (typeof node.xml != 'undefined') {
      return node.xml;
    }
    else if (typeof printNode != 'undefined') {
      return printNode(node);
    }
    else if (typeof Packages != 'undefined') {
      try {
        var stringWriter = new java.io.StringWriter();
        Packages.org.apache.batik.dom.util.DOMUtilities.writeNode(node,stringWriter);
        return stringWriter.toString();
      }
      catch (e) {
         alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
         return '';
      }
    }
    else {
      alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
      return '';
    }
  }
  
  
Starts a SMIL animation element with the given id by triggering the '.beginElement()' method. This is a convenience (shortcut) function.
parameter: {String} id a valid id of a valid SMIL animation element
version: 1.0 (2007-05-01)

  
  //starts an animtion with the given id
  //this function is useful in combination with window.setTimeout()
  function startAnimation(id) {
                  document.getElementById(id).beginElement();
  }
  


(C) Æliens 04/09/2009

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