topical media & game development
lib-unity-book-09-FadeTexture.js / js
var theTexture : Texture2D;
private var StartTime : float;
function OnLevelWasLoaded(){
StartTime = Time.time;
}
function Update () {
if(Time.time-StartTime >= 3){
Destroy(gameObject);
}
}
function OnGUI(){
GUI.color = Color.white;
GUI.color.a = Mathf.Lerp(1.0, 0.0, (Time.time-StartTime));
GUI.DrawTexture(Rect( 0, 0, Screen.width, Screen.height ), theTexture);
}
(C) Æliens
04/09/2009
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