topical media & game development
lib-unity-demo-sewer-Assets--Scripts-FPS.js / js
# pragma strict
var fps : float = 0.00;
var fpses = Array();
function Update ()
{
fps = 1 / Time.smoothDeltaTime;
fpses.Add(fps);
}
function Start ()
{
while (true)
{
var nfps : float = 0.00;
for(var f : float in fpses)
{
nfps += f / fpses.length;
}
guiText.text = "FPS: " + Mathf.Round(nfps);
fpses.length = 0;
yield WaitForSeconds(0.3);
}
}
(C) Æliens
04/09/2009
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