topical media & game development

talk show tell print

lib-unity-tutorial-m2h-2-Assets-Game-1-Catch-eggs-Scripts-EggCollider.cs / cs



  using UnityEngine;
  using System.Collections;
  
  public class EggCollider : MonoBehaviour {
  
      PlayerScript myPlayerScript;
  
      void Awake()
      {
          myPlayerScript = transform.parent.GetComponent<PlayerScript>();
      }
  
          void OnTriggerEnter(Collider theCollision)
      {
          //In this game we don't need to check *what* we hit; it must be the eggs
          GameObject collisionGO = theCollision.gameObject;
          Destroy(collisionGO);
  
          myPlayerScript.theScore++;
      }
  }
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.