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lib-unity-tutorial-m2h-2-Assets-Game-1-Catch-eggs-Scripts-EggScript.cs / cs



  using UnityEngine;
  using System.Collections;
  
  public class EggScript : MonoBehaviour {
  
      void Awake()
      {
          //rigidbody.AddForce(new Vector3(0, -100, 0), ForceMode.Force);
      }
  
          void Update () {
          float fallSpeed = 2 * Time.deltaTime;
          transform.position -= new Vector3(0, fallSpeed, 0);
  
          if (transform.position.y < -1 || transform.position.y >= 20)
          {
              //Destroy this gameobject (and all attached components)
              Destroy(gameObject);
          }
          }
  }
  


(C) Æliens 04/09/2009

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