topical media & game development
lib-unity-tutorial-m2h-2-Assets-Game-1-Catch-eggs-Scripts-EggScript.cs / cs
using UnityEngine;
using System.Collections;
public class EggScript : MonoBehaviour {
void Awake()
{
//rigidbody.AddForce(new Vector3(0, -100, 0), ForceMode.Force);
}
void Update () {
float fallSpeed = 2 * Time.deltaTime;
transform.position -= new Vector3(0, fallSpeed, 0);
if (transform.position.y < -1 || transform.position.y >= 20)
{
//Destroy this gameobject (and all attached components)
Destroy(gameObject);
}
}
}
(C) Æliens
04/09/2009
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