using UnityEngine; using System.Collections; public class MarbleControl : MonoBehaviour { public float movementSpeed = 6.0f; void Update () { Vector3 movement = (Input.GetAxis("Horizontal") * -Vector3.left * movementSpeed) + (Input.GetAxis("Vertical") * Vector3.forward *movementSpeed); rigidbody.AddForce(movement, ForceMode.Force); } void OnTriggerEnter (Collider other ) { if (other.tag == "Pickup") { MarbleGameManager.SP.FoundGem(); Destroy(other.gameObject); } else { //Other collider.. See other.tag and other.name } } }