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lib-unity-tutorial-m2h-2-Assets-Standard-Assets-Gem-Rendering-Example-GemSpawner.cs / cs



  using UnityEngine;
  using System.Collections;
  
  public class GemSpawner : MonoBehaviour {
          public Transform gem1, gem2, gem3, gem4;
          public float spread = 5;
  
          void Update () {
                  if (Input.GetKey ("1"))
                          ((Transform)Instantiate (gem1)).position = transform.position + Random.insideUnitSphere * spread;
                  if (Input.GetKey ("2"))
                          ((Transform)Instantiate (gem2)).position = transform.position + Random.insideUnitSphere * spread;
                  if (Input.GetKey ("3"))
                          ((Transform)Instantiate (gem3)).position = transform.position + Random.insideUnitSphere * spread;
                  if (Input.GetKey ("4"))
                          ((Transform)Instantiate (gem4)).position = transform.position + Random.insideUnitSphere * spread;
          }
  }
  


(C) Æliens 04/09/2009

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