topical media & game development
lib-unity-tutorial-platform-start-Assets-Scripts-Misc-Jumppad.js / js
var jumpHeight = 5.0;
function OnTriggerEnter (col : Collider)
{
var controller : ThirdPersonController = col.GetComponent(ThirdPersonController);
if (controller != null)
{
if (audio)
{
audio.Play();
}
controller.SuperJump(jumpHeight);
}
}
// Auto setup the script and associated trigger.
function Reset ()
{
if (collider == null)
gameObject.AddComponent(BoxCollider);
collider.isTrigger = true;
}
@script RequireComponent(BoxCollider)
@script AddComponentMenu("Third Person Props/Jump pad")
(C) Æliens
04/09/2009
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